Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Fri Jul 26, 2013 1:59 pm

@aroh - wow, loving the colors. Nice work.
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Post » Fri Jul 26, 2013 2:43 pm

@sman118
@robotecollective

Thanks guys, I posted a video in the 'post a video' thread.
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Post » Sun Jul 28, 2013 4:05 am



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Post » Sun Jul 28, 2013 11:20 am

Hey guys! New here, I was just recently introduced to construct2, and it's been fun! Still farting about with the free version, but if I love it a little more, I might pick up the individual price.


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Post » Sun Jul 28, 2013 6:50 pm

Preparing the graphics first. The game mechanics partially working on test, still thinking possible game play I might came up with. Kinda pop-up puzzle thing I can say. I would call the title "Blocksy"

alextro2013-07-28 18:51:29
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Post » Sun Jul 28, 2013 7:32 pm

@Allanp Very nice artwork!!

@alextro Love the color choice!

Got the most delicious idea for a game and threw a very quick sketch on flash!



and it would go with music just like this one:
https://soundcloud.com/chillback-resistance/chillback-swingkraed2013-07-28 19:54:39
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Post » Sun Jul 28, 2013 8:15 pm

@Allanp Like it!... Proper gloomy style...
As long as I can move left, right and fire, I'm Happy...
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Post » Sun Jul 28, 2013 10:12 pm

[QUOTE=gillenew]

[/QUOTE]

hahaha mt bom vou querer jogar
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cool want to play
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Post » Mon Jul 29, 2013 12:43 am

@Guif0DA - hehehe vlw ai cara :D
pode jogar nesse link aqui > http://corravilma.clay.io/
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Post » Mon Jul 29, 2013 6:14 am

I don't have a ton done as of yet, but I figured I'd show a couple of screenshots of a game I've been working on titled "Project Pixlar". The goal is to create a puzzle platformer with colored "pixels" which can be used individually to produce different effects (eg. grey summons blocks, red aims fire, etc) or mixed to produce combinations (eg. red + grey = a missile). You'll also be able to switch from pixellated to non-pixellated levels on the fly, allowing me to create various gimmicks based around this. Here are two screenshots: one of the map, and one in-game:


You move around the yellow square and select a level (red square). None are revealed on this map, but four are currently made. I'm also looking to draw a unique, fitting font at some point, so that's a placeholder for now.


This is the player pushing a placed grey pixel onto a switch. The smoke clouds are simply the platforms appearing as a result.

I've also been composing music for many years, and as such I'm doing my own soundtrack. Here are two of my recent pieces for the game:

http://www.youtube.com/watch?v=Ca0VKWTQSN8
http://www.youtube.com/watch?v=pr9f2i4yBSg

Enjoy!SNN1352013-07-29 06:18:28
Ruby Winds: a top-down adventure game inspired by the Oracle series of Zelda games.
Twitter - Devlog/Site
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