Post screenshots of what you're working on!!

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Post » Sun Sep 01, 2013 8:57 pm

Title screen mock-up:
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
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Post » Sun Sep 01, 2013 11:11 pm

Testing the digging system I made for my fox simulator. Brainstorming here!

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Post » Tue Sep 03, 2013 7:14 am

Here is an updated screenshot from the first level of our game. This is after the redesign of our tiles to include slopes as well as some other goodies.

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Post » Tue Sep 03, 2013 5:42 pm



Working on a system for creating tiles that can be repeated to form buildings. Once its in place, I should have any easier time filling out my city.

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Post » Wed Sep 04, 2013 12:19 am



Added digging animations, hud, energy, hunger and physics (needs to be adjusted). I'll keep working on this after two weeks.

(This is a prototype so everything is just a placeholder)

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Post » Wed Sep 04, 2013 6:55 pm

How did you design the destructible terrain like that?
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Post » Wed Sep 04, 2013 8:06 pm







Some screens from the World 2 of my game, Tinysaur. :)
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Post » Thu Sep 05, 2013 10:11 am

[QUOTE=amishstripclub] How did you design the destructible terrain like that?[/QUOTE]

I tried two methods (both worked):

1.- Dirt is solid and it has a collision polygon which is a box. When you dig (down key + dig key) it changes the animation to the destroyed one, which has no collision polygon.

2.- Two layers, an upper one with the dirt tiles and a lower one with the destroyed tiles. When you dig (down key + dig key) you destroy the dirt tile, so all what remains is the destroyed one.
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Post » Thu Sep 05, 2013 11:19 pm

some images of what I'm working :)







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Post » Sun Sep 08, 2013 11:44 am

Hi all,

Still is a Beta but now you can check this new Pang revision



You can read a thread about this game:

http://www.scirra.com/forum/pang-super-buster-bros-1st-construct2-game_topic75562.html
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