Post screenshots of what you're working on!!

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Post » Wed May 13, 2009 3:11 pm

[quote="MysticTrunks":3tz71fo4]Wow, that's actually pretty cool. Not flashy like the other screens, but because you have a functional party system.[/quote:3tz71fo4]

You mean the graphics aren't very good?? :cry: (kidding, kidding) :)

[quote="MysticTrunks":3tz71fo4]May I ask if you have it so it can add, and remove party members?

Good Luck on your project![/quote:3tz71fo4]

Thanks! You can get another party member, but the RPG is pretty small in comparison to the 80-hour epics out there, so there aren't very many playable characters. I'm trying to be realistic, and trying to get this RPG done sometime soon. I responded in your other thread about how to set up a party system.
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Post » Sat May 16, 2009 7:41 pm

So I newly got back to Construct, and I gotta say; I love you guys! Construct is just what I needed to get back to fangaming. ;)
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Post » Sun May 17, 2009 4:43 pm

I'm new to Construct and here's what I'm working on:



It's a simple platform game inspired by deadeye's tutorial Platform School. Very Nintendo NES-ish. :)
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Post » Sun May 17, 2009 5:21 pm

looks good other than the overly distracting background, you might wanna give it less contrast to the rest of the scene
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Post » Tue May 19, 2009 2:34 am

Here I am trying to make something too complicated again. What started as an experiment with containers (which are no longer even being used) turned into a one-shot brush painting toy. Told myself if I could get the ink to paint nicely, I'd do graphics for the brush, ink bowl, paper and all that. Unfortunately, despite trying various solutions, I couldn't get it to fill in the gaps made during a speedy stroke. It was fun, but I give up for now. Perhaps to try again some other time!

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Post » Tue May 19, 2009 6:46 am

That looks pretty cool, vrav. Perhaps this will help you with the problem you were having. It will work no matter how fast you make the stroke.

Painting without line breaks
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Post » Tue May 19, 2009 2:40 pm

With pen pressure, that would be awesome.
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Post » Tue May 19, 2009 7:57 pm

linkman:



alspal: I agree, it would probably be pretty simple to get a pen tablet behaviour working too. But this I think is still pretty cool; it's easy to paint with the mouse, as you get smooth lines no matter what - the brush lags behind, so it has a sort of slow-moving, "authentic" brush painting feel. Which, with animations and sound effects, could still be fun. :)

The way it's programmed at the moment, assuming a tablet behaviour would output the pressure sensitivity as a 0-1 float, it would actually be nothing to just plug it in.
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Post » Tue May 19, 2009 11:25 pm

Im working on a small platform game project :)
It's about a tooth fairy ^^ she is fighting trought the fantasy world and cleaning some monsters teeth for coins so she can exchange them for childern teeths in the real world :)





almost there
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Post » Tue May 19, 2009 11:46 pm

Wow three are some really cool projects on the up-and-up in here. Nice works guys... keep it coming. I can't wait to see some of these projects in action.

~Sol
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