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Post » Mon Sep 16, 2013 9:36 am

[QUOTE=HeroBiX] Looks great :D what are you trying to escape from? [/QUOTE]

Theres A spirit ghost type enemy that can spawn at any time and if you don't escape from it you die. Clocktower style. There will also be the odd trap to keep you on your toes.
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Post » Mon Sep 16, 2013 1:48 pm












new host..pipeweed2013-09-18 06:22:30
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Post » Mon Sep 16, 2013 3:52 pm

Here is some stuff for ya!







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Post » Mon Sep 16, 2013 5:49 pm

@firebelly - shiiiiiiiiiiiiiiit that looks good.
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Post » Mon Sep 16, 2013 5:53 pm

@firebelly - have you been reading my mind? That drone following the player with the light is EXACTLY like a mechanic I have in Orbit. Going to have to change it now! haha!
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Post » Mon Sep 16, 2013 10:17 pm

[QUOTE=CrudeMik] @firebelly - have you been reading my mind? That drone following the player with the light is EXACTLY like a mechanic I have in Orbit. Going to have to change it now! haha![/QUOTE]

I swear I made that up a while ago!! lol Don't ever change your vision because of someone else, that's my only advice.
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Post » Tue Sep 17, 2013 1:44 am


Version .1 or so.
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Post » Tue Sep 17, 2013 7:54 am

@firebelly - haha nah man I'm just joking. It's cool that there's overlap I think gives validity to our ideas :)
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Post » Tue Sep 17, 2013 10:01 am

@firebelly vry nice, looks pretty hardcore in some places :D
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Post » Tue Sep 17, 2013 6:44 pm

Hi ! Working hard on GOLDAK.
new screenshot... the core mechanics is ok for now. just experiment with the player design and enemies. how they shoot ? look ? what dangers and puzzles ? ... soon...



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