Post screenshots of what you're working on!!

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Post » Thu Nov 21, 2013 3:42 pm

Project bodyshapes is nearing testfase:



All screeninfo is in Dutch and all adjustable sizes are in cm at the moment, but after the testfase Other languages and feet and inches will probably be integrated.
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Fri Nov 22, 2013 3:46 am

here another graphic test of my game
Carlo Andrei Mercado
Animator, illustrator, concept artist, special effects for games.
Level Plus Game Studio S.A.S
http://www.levelplusgames.com/
carlo.m@levelplusgames.com
http://f-fman.wix.com/portfolio-ffman22
http://ffman22.deviantart.com/

tutorials:

dynamic-mini-map originally published by ffman22
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Post » Sat Nov 23, 2013 1:59 am

Reven by Varia games made using Construct 2.

http://revenshift.wix.com/reven

Prologue:

Reven follows the story of Syrek, an Android built for espionage, but released to have free will. Syrek chose to be a mercenary for hire, but only takes on missions that would help humanity, his creators. His latest mission takes him to the Planet Keres, a terraforming colony that was stationed there for years suddenly turned off their warp portal and all communications were lost without so much as an SOS. Knowing the planet to be inhabited with dangerous life forms and fearing for the worst, The Coalition of Exoplanet Research and Terraforming hired Syrek to take on this incredibly dangerous mission. Syrek, knowing full well the dangers of this mission, requested the latest technology in Energy Divergence Modules be installed into all of his primary systems. Using Ship grade power cells, Syrek and divert energy into any of his 4 categories of abilities making them more powerful for different situations. After six months of interstellar travel, Syrek arrives to find the space station elevator, a derelict.
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Post » Sat Nov 23, 2013 2:25 am

Very good projects!.
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Post » Sat Nov 23, 2013 5:43 am

@suntank nice professional look! Good work!
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Post » Sat Nov 23, 2013 11:45 pm

[QUOTE=ffman22] here another graphic test of my game[/QUOTE]

Wow, i like the look of your game...
Must be the girl, I don't know why, but it remenbers me of Lara Crof/Tomb Raider games

Muy Bueno, me encanta...
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Post » Sun Nov 24, 2013 9:24 am

Just finished my logbook editor. These entries are just examples but you get the idea.



You can cycle through the entries with the mouse wheel, sort entries alphabetically, change logbook types with the buttons, add images to entries from disk, and save/load the whole book to a single file. Great for in-game logbooks and keeping track of everything in my games!MadFactory2013-11-24 09:29:31
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Post » Mon Nov 25, 2013 6:17 pm

Continuing with the development of my game "Deadly Space Boss Arena". Releasing in Jan 2014.


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Post » Tue Nov 26, 2013 12:57 pm

Working on "EVERBLAST"
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Post » Thu Nov 28, 2013 8:51 am

first test of interface
features:
  1. health bar
  2. adrenaline bar
  3. health pack
  4. adrenaline bust
  5. char portrait
  6. weapon slot


Carlo Andrei Mercado
Animator, illustrator, concept artist, special effects for games.
Level Plus Game Studio S.A.S
http://www.levelplusgames.com/
carlo.m@levelplusgames.com
http://f-fman.wix.com/portfolio-ffman22
http://ffman22.deviantart.com/

tutorials:

dynamic-mini-map originally published by ffman22
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