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Post » Wed May 27, 2009 4:47 am

[quote="deadeye":3tk9ksy6]Started this a little while ago:[/quote:3tk9ksy6]
Me likes.

bundle with Construct perhaps? looks REEEAALLLY helpful.
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Post » Wed May 27, 2009 7:31 am

Well... it's coming along nicely, (my color sliders work great, and I can switch between fire-gradient and plain-colored particles) but now that I've actually gone through the list of what can and can't be changed at runtime, I'm not so sure it'd be worth it to finish a particle generator tool. There are just so many options that are missing from the actions, and a few of them are rather big, useful options:

Display Angle
Size Randomizer
Display Angle Randomizer
Grow Randomizer
Display Angle Turn Randomizer
Gravity Angle
Grow
Display Angle Turn Speed
Speed Randomizer
Opacity Randomizer
Destroy Mode
Fade Colors
Fade Color Time

That's a lot of stuff that can't be changed. I guess this is a sort of feature request for actions on these settings. That might be a lot to ask for, though, just to satisfy my urge to make a particle thinger.
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Post » Wed May 27, 2009 8:45 am

Might as well throw in loading textures.
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Post » Sat May 30, 2009 5:35 pm


[url:kpb0ockk]http://dl.getdropbox.com/u/1095185/randomgame.zip[/url:kpb0ockk]
50% stealth action
50% "chop 'em up 'till u drop"
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Post » Sun May 31, 2009 1:29 am

working on methods to abuse the mesh distort feature ...
in this case, rotating the mesh freely around 3 axis.
i'm rather happy to finally have it working & make the 'butt-ugly techdemo screenshot' milestone; i'll publish all the tools once they're finished.



the holes in the mesh are intentional transparency :P
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Post » Sun May 31, 2009 2:21 am

[quote="dkdoom":34vhbbel]working on methods to abuse the mesh distort feature ...
in this case, rotating the mesh freely around 3 axis.
i'm rather happy to finally have it working & make the 'butt-ugly techdemo screenshot' milestone; i'll publish all the tools once they're finished.



the holes in the mesh are intentional transparency :P[/quote:34vhbbel]

WOW! :shock:
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Post » Sun May 31, 2009 3:11 am

[quote="toralord":34xk2xns] WOW! :shock:[/quote:34xk2xns]
I have to second this.

Dk is hacking 3D into Construct O.O

This could end up being pretty crazy! Next thing you will see custom meshed 3D models of doom-guy :D

~Sol
Tired of crappy file hosts that are crappy? Get DROPBOX - https://db.tt/uwjysXJF
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Post » Sun May 31, 2009 3:54 am

@ DKDoom

If you don't mind me asking, is that using Euler Angles, Axis Angle, or Quaternions for it's Rotation Matrix?

Seems we are both working on this same thing :). I'll be interested to see how all this 3D tinkering pans out in the end.
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Post » Sun May 31, 2009 7:57 am

Hmm... would it be possible to create a 3D globe mesh, say, a planetoid shape and rotate it around? Then one power of two texture could be use for the planet. :o
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Post » Sun May 31, 2009 8:38 am

[quote="SoldjahBoy":3qyh59z7][quote="toralord":3qyh59z7] WOW! :shock:[/quote:3qyh59z7]
I have to second this.

Dk is hacking 3D into Construct O.O

This could end up being pretty crazy! Next thing you will see custom meshed 3D models of doom-guy :D

~Sol[/quote:3qyh59z7]

Ill just leave this here:

[quote="Mipey":3qyh59z7]Hmm... would it be possible to create a 3D globe mesh, say, a planetoid shape and rotate it around? Then one power of two texture could be use for the planet. :o[/quote:3qyh59z7]
Id say that's a possibility
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