Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Sun Dec 22, 2013 10:02 pm

@RandomFellow
That's one beautiful piece of moving machinery you have there. I'm digging the movement and ground effects of your game. Keep us posted on your progress. I tried making a mech game but realized I didn't have the artistic talent so I eventually gave up on it. lol

Maybe in the future I'll get an artist.

@Rockwell
Your artwork leaves me speechless, that's all I have to say.

@firebelly
I remember you posting information about this project before, it seems like your project is going well. I'm really digging the scan effect, are you using webgl effects to simulate it?
retrodude2013-12-22 22:04:32
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Post » Sun Dec 22, 2013 10:44 pm

sved - I love the look of your game. looking forward to seeing more.
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Post » Sun Dec 22, 2013 11:32 pm

@retrodude Just using normal effects and fades. "Additive"
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Post » Sun Dec 22, 2013 11:43 pm

@firebelly

Very nice mate
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Post » Sun Dec 22, 2013 11:59 pm

@Rockwell, such rich pixel artwork ;O; ... Can't wait to see more.
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Post » Mon Dec 23, 2013 7:00 am

@capdog, randomfellow, mbuck: Thanks for the kind words! Things are very slow as my time is limited and C2 skills low, but getting along ^^

sved2013-12-23 07:02:25
...but this is mostly psychological. Check my devlog
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Post » Mon Dec 23, 2013 7:44 am

@retrodude
If your avatar is any indication, I think I'd be pretty damn impressed with what you had before you quite and tell you not to give up so easily! I kinda did the same thing with this last year. I'm actually curious to see what you had!

@sved
You keep posting pieces like that and I don't care how long it takes! Your screens are more like paintings than screenshots.

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Post » Mon Dec 23, 2013 5:39 pm

@sved that is a really interesting screenshot there ;)

Now my contribution to this thread:

SgtConti2013-12-23 17:39:42
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Tue Dec 24, 2013 3:41 am

@sved we're on the same ship, learning as we go. Hope we get to finish our respective projects, and if we share some experiences on the way, better still.
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Post » Tue Dec 24, 2013 9:08 am




New screens of my platformer Little Green Soldier, seeing as my thread has been...ah...flooded out of sight.
It's the village area where you rest in between each level. Lots of graphics aren't done yet, but I just couldn't resist posting a WIP.
(I have no idea why the falling snow is square-shaped; it turns out normally in fullscreen mode.)
Nixel2013-12-24 09:11:31
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