Post screenshots of what you're working on!!

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Post » Tue Dec 24, 2013 11:10 am

Been working on a first person dungeon crawler for the last few weeks, after having a break from construct 2, I thought I would push my limits...

next to add inventory, items and monsters...

Pixel perfick2013-12-24 11:11:09
As long as I can move left, right and fire, I'm Happy...
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Post » Thu Dec 26, 2013 12:50 am

@random fellow, sgt conti: thanks again! yet somehow you did find the problem here, these ARE paintings and not screenshots yet, I still have to slice everything in layers to implement and (eventually) animate.

@cappdog It will go through, it will just take a long time wandering in the "How do I" section ^^

sved2013-12-26 00:51:17
...but this is mostly psychological. Check my devlog
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Post » Thu Dec 26, 2013 8:15 pm

@sved
Rasterized art styles are surprisingly easy to animate through programming actually, and I think this'll go faster than you think. Programming just takes a lil' creative thinking to work around the problems and from your are, you can tell you've got the creativity down.
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Post » Fri Dec 27, 2013 6:59 am

Thanks, I'm not sure if what you see as easy is something that I would be able to grasp, but you are definitely giving me lots of hope in the project ^^

edit: Actually enough for me to write a devlog for this!sved2013-12-27 07:00:54
...but this is mostly psychological. Check my devlog
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Post » Sat Dec 28, 2013 3:09 pm


Interactive storybook
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Post » Sat Dec 28, 2013 10:09 pm

Hey some images from the game im starting just some graphic concepts

it will be close to castlevania Sotn with a few elements from other favorite games

some early style today i found someone to make me the music and sounds also so if everything works fine il start soon



Image
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Post » Sat Dec 28, 2013 10:37 pm

Here's a screen of my first little experiment. Starring my dog Boog.

Just a fall-down game to collect bones, but hey it's a nice start to get to know construct :)

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Post » Sun Dec 29, 2013 5:32 pm



Mockup artwork for my other game where you play a wizard. Using photoshop to make memory efficient assets :)
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Post » Mon Dec 30, 2013 10:04 am

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Post » Mon Dec 30, 2013 7:31 pm

@Fidasx
Whoa, those are frikkin' slick, mate! I'm curious what program you prefer to use for making your graphics. Can't wait to see your character sprites!
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