Hi, I'm quite new to game dev scene (almost 2 month), and this is my first time attempting it, as a hobby, hopefully with revenue lol...
Well these are snapshots of my very first game dev project which I decided to abandon 5 days ago... due to frame rate issues... It is a shoot'em up platformer.
Lessons learned the hard way : Keep everything simple. Not too big, not too small, not too many, be moderate.
Currently working on the same project but totally revamped arts and sprites.