Post screenshots of what you're working on!!

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Post » Wed Jan 01, 2014 10:57 pm

[QUOTE=DuckfaceNinja]Currently working on the same project but totally revamped arts and sprites.[/QUOTE]

That's a shame, 'cause your backgrounds and tilesets have a very eyecatching/unique look. Though, I get the feeling I'll forget what I just said after I see what you end up with next!
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Post » Thu Jan 02, 2014 7:29 am

@5type thanks. Your screenshots are well designed too! I like the one with brownish greenish back ground. The noise effect look very well blended.
Out of curiosity, how many layer are you using to get what you have now?

@RandomFellow thanks. I might get the background concept finish sometime today, currently trying to get all the background properly positioned and parallaxed.

I was too fanatic at getting everything so light I ended up using too many small object to get it right, that's a big cost to mobile performance (SGS3:5-10fps). Believe it or not, everything you see in there are only 180kb worth of art compared my current better mobile performance (SGS3:30-35fps) that almost reach 800kb.
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Post » Thu Jan 02, 2014 7:54 am

I know it's not technically a screenshot, but I was working on making some animated portraits for the vid comm portion of the HUD and thought it looked pretty good. I'll have a screenshot with the 100% working HUD soonish.



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Post » Thu Jan 02, 2014 9:21 am

Looks pretty good :) Is it kind of a steampunk game?
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Check out our start-up and configure your own helmet in true 3D.
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Post » Fri Jan 03, 2014 2:21 pm

eyegasm





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Post » Fri Jan 03, 2014 10:44 pm

@Fidasx just like that baby, don't stop.
slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
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Post » Sat Jan 04, 2014 12:07 am

@Wrangler

I GOT DIS jk..

i think this game will take me 3 years to finish lol the tiling system is a pain in the ass

if only c2 could support the tiled layering... or at least more than one tilesheet pff nvm il manage
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Post » Sat Jan 04, 2014 12:17 am

@Fidasx

scirra suport more than one tilesheet man

you just have to change the Z-order with the tile map active
just but 2 tilemap object and open the Z-order tab that you will understand
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Post » Sat Jan 04, 2014 12:32 am

@valdarko

i know what you mean but this is not what i want

try to put 2 different tilesets on Tiled and import it to C2
you will get an error also for every layer in Tiled you need another tilemap on c2 and it sucks

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Post » Sat Jan 04, 2014 12:43 am

@Fidasx

my bad man, i did't see that you are importing from Tiled
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