Post screenshots of what you're working on!!

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Post » Sat Jan 17, 2009 8:07 pm

Must not post screen. Mine looks ugly compared to that of all the great artists we have here. :lol:
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Post » Sat Jan 17, 2009 9:32 pm

[quote="QuaziGNRLnose":zd905cxj]wow that looks awesome trevor, does it use sprite distrotion, to make stuff look like davids fish?[/quote:zd905cxj]I'm planning on doing something like that with the smaller fish, yeah.
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Post » Sat Jan 17, 2009 10:04 pm

Hey me Aeal5566, and some people from school are making our game programming project in construct!

I'm almost finished with the main character for our survival horror game :D






[url:1lvnvvgh]http://flickr.com/photos/34344248@N03/3204909928/sizes/o/[/url:1lvnvvgh]
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Post » Sun Jan 18, 2009 3:21 am


click for full size view

put together a main menu today. works with keyboard or mouse clicks. art is probably placeholder (as is the game's title), but will work fine for the time being :)


click for full size view

did a lot of work on the gameplay, too -- most of it isn't visible in a screenshot though. going to change the ball colors to something besides blue so they aren't confused with the blue lines -- of course particle effects will also match. also removed the two extra players per side -- plan to put them in again with AI. when the multiplayer plugin is released, i'll make it support up to 6 human players -- but until then, it'll be limited to two players.
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Post » Sun Jan 18, 2009 8:26 am

Here's my anti-hero:



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Post » Sun Jan 18, 2009 7:23 pm

Whoa, that dude's awesome, nice modelling and textures there.
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Post » Sun Jan 18, 2009 10:20 pm

I recently had to reinstall everything.

Honestly its amazing how quick you can develop things with Construct.
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Post » Tue Jan 20, 2009 8:26 pm

Ingame from my game"LowBat Blues":


Train sprite:


The MetalDragon sprite (almost done):
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Post » Tue Jan 20, 2009 9:31 pm

those are all three from the same game?
:P
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Post » Tue Jan 20, 2009 11:37 pm


click for full size view

got some basic AI working for drone teamates. as of now, they'll fetch balls and pass them to the player (if the player doesn't already have a ball). if there's no balls to fetch, they randomly wonder around. i think i'll have fun fleshing out the AI -- i was originally a bit apprehensive making AI for the first time, but it's been pretty cool so far.
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