Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Sun May 31, 2009 10:41 am

Wow, Great job! Can't wait to check it out when ready :)
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
71
S
19
G
19
Posts: 1,919
Reputation: 16,910

Post » Sun May 31, 2009 11:35 am

[quote="Glamthaus":uueb2tww]If you don't mind me asking, is that using Euler Angles, Axis Angle, or Quaternions for it's Rotation Matrix?[/quote:uueb2tww]as far as i can tell, i'm probably using euler angles, that is: three consecutive transformations around the x, y and z axis. i knew i wouldn't be the only one hacking at this :) i'll publish asap so anyone with quaternions up their sleeve can improve on it.[quote="newt":uueb2tww][quote="Mipey":uueb2tww]Hmm... would it be possible to create a 3D globe mesh, say, a planetoid shape and rotate it around? Then one power of two texture could be use for the planet. :o[/quote:uueb2tww]Id say that's a possibility[/quote:uueb2tww]definitely; but more complex/irregular models are going to be a hassle, since the mesh always needs to be a grid, which has nasty implications for modelling.
B
2
S
2
G
4
Posts: 171
Reputation: 1,792

Post » Sun May 31, 2009 12:04 pm

Y not to take a good open source 3d engine and adopt it for Construct? Just an idea.
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
71
S
19
G
19
Posts: 1,919
Reputation: 16,910

Post » Mon Jun 01, 2009 1:07 am

No screenshots, but I have movie:

http://vimeo.com/4932450
B
1
G
3
Posts: 3
Reputation: 831

Post » Mon Jun 01, 2009 2:50 am

That looks awesome.
Scirra Founder
B
359
S
214
G
72
Posts: 22,952
Reputation: 178,610

Post » Mon Jun 01, 2009 2:58 am

I really like your art style. Very creepy.

Nice animation for the girl, too. I'll be looking forward to seeing more from you. 8)
B
4
S
2
G
4
Posts: 401
Reputation: 2,302

Post » Mon Jun 01, 2009 8:34 am

That looks really awesome, some of the artwork seems almost like its made with Alchemy.
B
134
S
65
G
16
Posts: 1,766
Reputation: 19,190

Post » Mon Jun 01, 2009 9:21 am

Wow, lovely artwork. Looking forward to seeing more of that.
B
3
S
2
G
5
Posts: 1,777
Reputation: 5,529

Post » Mon Jun 01, 2009 11:50 am

[quote="dkdoom":3tl6rty4][quote="Glamthaus":3tl6rty4]If you don't mind me asking, is that using Euler Angles, Axis Angle, or Quaternions for it's Rotation Matrix?[/quote:3tl6rty4]as far as i can tell, i'm probably using euler angles, that is: three consecutive transformations around the x, y and z axis. i knew i wouldn't be the only one hacking at this :) i'll publish asap so anyone with quaternions up their sleeve can improve on it.[quote="newt":3tl6rty4][quote="Mipey":3tl6rty4]Hmm... would it be possible to create a 3D globe mesh, say, a planetoid shape and rotate it around? Then one power of two texture could be use for the planet. :o[/quote:3tl6rty4]Id say that's a possibility[/quote:3tl6rty4]definitely; but more complex/irregular models are going to be a hassle, since the mesh always needs to be a grid, which has nasty implications for modelling.[/quote:3tl6rty4]

hey im working on the same thing too lol

@newt is that actually mesh distort?
B
52
S
7
G
6
Posts: 1,945
Reputation: 7,610

Post » Mon Jun 01, 2009 2:20 pm

[quote="obson":1e4juqov]No screenshots, but I have movie:

http://vimeo.com/4932450[/quote:1e4juqov]

Nice design. What's the actual res of the game?
My professional Royalty Free Music at Scirra Assets Store
--------------------------------
Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
B
71
S
19
G
19
Posts: 1,919
Reputation: 16,910

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: CrudeWall and 3 guests