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Post » Sun Jan 26, 2014 10:23 am

@Arima thats some really nice character art you got there.
Is it a Tablet/Phone/Phablet game?
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Sun Jan 26, 2014 5:27 pm

@RandomFellow
[QUOTE=RandomFellow] @Gought
I have no idea what this is but I want to lick it. It looks tasty.

What kind of game are you making? Because I want to play it.[/QUOTE]

I hope tasty means good? :P
btw. it's supposed to be an action-rpg with some vicing action :D
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Post » Sun Jan 26, 2014 6:35 pm

[QUOTE=SgtConti] @Arima thats some really nice character art you got there.
Is it a Tablet/Phone/Phablet game?[/QUOTE]

@SgtConti Thanks! It's targeting desktop downloadable only at first, but that's only because of the current lack of memory management options (especially on iOS which can't use layout by layout loading at all), as it's an HD game and is going to have a lot of assets. If C2 gets the ability to manually load stuff as needed rather than loading everything at once at the start and gets layout by layout loading for optimizing VRAM use on iOS and the ability to unload stuff from ram, then I hope to put it on tablets eventually, as it would control wonderfully on them. Phones I think would be too small, I'm not sure about phablets though, as I have yet to try using them.
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Post » Sun Jan 26, 2014 7:20 pm

@Arime Nice to hear, where would you release the game?
Im currently making an HD game too, so i know the problem with the VRAM, sadly, my game will not be able to get the next 2 years at least on Mobile Devices, since they cant handle a 1080p game with assets of the size 9000x1080.
I would love if C2 would have some kind of a screen-resolution control.
Currently its only possible by setting canvas size and then layout scale.
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Sun Jan 26, 2014 9:25 pm

[QUOTE=SgtConti] @Arime Nice to hear, where would you release the game?
Im currently making an HD game too, so i know the problem with the VRAM, sadly, my game will not be able to get the next 2 years at least on Mobile Devices, since they cant handle a 1080p game with assets of the size 9000x1080.
I would love if C2 would have some kind of a screen-resolution control.
Currently its only possible by setting canvas size and then layout scale.[/QUOTE]

@SgtConti the usual places games are sold, my website and whatever various game portals I can get it on to like steam, the humble store, etc.
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Post » Sun Jan 26, 2014 9:41 pm

@Arima , good luck with the development, marketing & selling ;)
Getting a game on Steam is (as i feel it) very hard.
Im looking forward to seeing more of it
"It's done when it's done"

Shadows of War
Buy on Steam ;)
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Post » Mon Jan 27, 2014 12:28 am

[QUOTE=Arima] [QUOTE=SgtConti] @Arima thats some really nice character art you got there.
Is it a Tablet/Phone/Phablet game?[/QUOTE]

@SgtConti Thanks! It's targeting desktop downloadable only at first, but that's only because of the current lack of memory management options (especially on iOS which can't use layout by layout loading at all), as it's an HD game and is going to have a lot of assets. If C2 gets the ability to manually load stuff as needed rather than loading everything at once at the start and gets layout by layout loading for optimizing VRAM use on iOS and the ability to unload stuff from ram, then I hope to put it on tablets eventually, as it would control wonderfully on them. Phones I think would be too small, I'm not sure about phablets though, as I have yet to try using them.[/QUOTE]

Yeah this is the real limiting option for iOS and Android currently, porting via CocoonJS just doesn't work for games with lots of HD art.. likewise, Crosswalk is a no go since it uses nearly half the 50mb APK on overhead.

If only Ludei fix their CocoonJS to load layout-by-layout..
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Post » Mon Jan 27, 2014 3:32 am

@5Type,@cappdog,@silverforce thank you guys!
here another little screenshot,now the fox can climb some cliffs


@suntank nice game! just voted for you
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Post » Mon Jan 27, 2014 5:57 am

[QUOTE=elksign] @5Type,@cappdog,@silverforce thank you guys!
here another little screenshot,now the fox can climb some cliffs


@suntank nice game! just voted for you[/QUOTE]


It's mesmerizing, you Sir, are onto a winner!
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Post » Mon Jan 27, 2014 1:04 pm

@elksign

make it a looping gif and i would watch this for hours!
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