Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Wed Mar 26, 2014 5:04 pm

@BigKid Icarus, really enjoyed playing your game.

I've only completed the tutorial section so far, but I found it very helpful, and easy to follow. I also liked the comic elements you've added in the conversation between the mad scientist and Buddy Bot. Cool music too, really fits the game well. Good luck with it, I'm gonna try playing for longer when I have a little more time :)

Edit: Throwing doughnuts though!? That's just crazy talk, and I cannot condone it! Doughnuts are for eating, not for throwing ;)
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Post » Wed Mar 26, 2014 7:05 pm

Blacksmith wrote:@BigKid Icarus, really enjoyed playing your game.

I've only completed the tutorial section so far, but I found it very helpful, and easy to follow. I also liked the comic elements you've added in the conversation between the mad scientist and Buddy Bot. Cool music too, really fits the game well. Good luck with it, I'm gonna try playing for longer when I have a little more time :)

Edit: Throwing doughnuts though!? That's just crazy talk, and I cannot condone it! Doughnuts are for eating, not for throwing ;)


Haha!

Thanks for the feedback!

It's been an interesting challenge coming up with weapons that primarily consist of desserts, but when I was thinking of some kind of grenade launcher, for some reason my mind went straight to exploding doughnuts!

Please understand though, no doughnuts were actually harmed during the creation of this game. :P
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Post » Wed Mar 26, 2014 11:14 pm

BigKid Icarus wrote:Please understand though, no doughnuts were actually harmed during the creation of this game. :P

I hope you did lots of research to get the doughnuts accurately represented in game.
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Post » Thu Mar 27, 2014 12:06 am

@Sved

Your mocks look real interesting, even though I don´t know how frogger or invadergame should work:-)
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Check out our start-up and configure your own helmet in true 3D.
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Post » Thu Mar 27, 2014 5:42 am

Oh, look! A waterfall! It looks even cooler in motion.

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Click for full size
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Post » Fri Mar 28, 2014 6:13 am

here are some screenshots for my RPG that I'm working on, Warriors of Belirium:

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and here's the latest video trailer on indieDB: http://www.indiedb.com/games/warriors-o ... ha-trailer

I'm planning on releasing the alpha version in May on Desura, stay tuned! :D

oh yeah by the way, the indieDB's link is over here: http://www.indiedb.com/games/warriors-of-belirium
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Post » Fri Mar 28, 2014 4:30 pm

puertollano, the game Full, no ads and free

Try it if you can :arrow:
http://jdigames.wix.com/puertollano-el-juego
You do not have the required permissions to view the files attached to this post.
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Post » Sat Mar 29, 2014 2:20 pm

Message: vidovido is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
Introduction
Umm hi everyone.. I'm new member here and i just purchased the personal license like 2 days ago..
So, my first try to make a game is...
Another Flapping Bird.. I know i know you guys bored with this kind of stuff, but i need to "taste" the Construct 2's tools for a while and get used to it,, so my only option is doing the easiest thing and Flappy Bird came across my mind :lol:

I've posted it in the Arcade, here is the link with total play (currently) 80-ish..
Idk, i think people still enjoying that kind of stuff (lol)..

Hungry Flapping BirdTo The Point!
The reasons why i post my game here is because this game is still "on going", there are some things i wanna add to that game, hope i could get some tools/resources/feedacks from you guys (especially the seniors here and who have already make a profit from their games).
Here are some things i wanna upgrade / add from my current game :

Layout / Design / Feature
1. I want to make a loading screen, but i don't have any idea how to do it.
I mean, when you play a game in Android or wherever it is you always get the loading screen with something rolling on the screen or loading bar on it.
Q : So, now i want to add 1-2 loading screen and hope you guys could help me out with some tools or advice how to make a simple progress bar.

2. I want to add a feature like Multi user, but not multiplayer, more like multi profile.
In this feature many profile could be created and the accumulation of scores are bound to each of their profiles.
Then, their scores are accumulated and can be useful to purchase upgrade.
Q : How can i save a profile into deviwice / embedded database like sqlite or something?

The Upgrade
I know it sounds silly, but i really wanna add some upgrade to the bird. Like you can buy a hat with your accumulated scores (which bound to each profile), or you can buy a steel wing attached to the bird so when you play the bird is now using hat and steel wings..
When i think about it, yes it seems silly but the other hand it's awesome :lol:

Note :
I'm adding these features is to learn how to make things in this game, after i learned all of that i think i could go on with another project.
Oh last one thing, i'm not fully depending on you guys' advice, i'm also searching the tools n resources myself, but it would be great if someone point out the right tutorial/source for me!


Thank you for taking concern on this post. :D

Sorry for my english, not my native language and still trying to speak better.


Here are some printscreen for ya!

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My High Score is 4
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Post » Tue Apr 01, 2014 2:37 pm

A little update on my ultra-slow burner project: Clyde, a "retro platformer with modern controls" for iOs, Android and (hopefully) Windows Phone 8.1.

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Post » Tue Apr 01, 2014 5:51 pm

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Getting closer to release :) Hope it will be this month.
Working on "EVERBLAST"
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