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Post » Thu May 22, 2014 6:30 pm

I'm currently playing around with a kind of adventure/strategy game for touch devices, where you can either play solo controlling the two characters yourself or (hopefully) a multiplayer game where you and a friend control one character each. For now it's only possible to walk around and throw a rock, but I'm hoping to add a bit more than that soon :)

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Post » Thu May 22, 2014 8:24 pm

@oceldot Looks great :) I'm a sucker for chunky pixels.

Did you use Licecap? If you did how do you like it?
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Post » Thu May 22, 2014 8:28 pm

Minor wrote:@oceldot Looks great :) I'm a sucker for chunky pixels.

Did you use Licecap? If you did how do you like it?


Nice to hear.
I did use LICEcap :) Thanks for the suggestion, it's quite handy.
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Post » Thu May 22, 2014 10:41 pm

@oceldot Yeah it's a nice little tool.

More #lowrezjam roguelike progress.

Added the chance of enemies dropping items when killed.
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Added the teleport item.
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You can play the current version HERE

I hit a bug that I've been unable to fix so to keep myself occupied while annoyed I made this.
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Post » Fri May 23, 2014 1:06 am

Minor wrote:You can play the current version HERE


Very cool!
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Post » Fri May 23, 2014 4:36 am

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Post » Fri May 23, 2014 6:09 am

@Minor
That lowrez stuff looks pretty awsome! Actually someone that takes 32 x32 serious!
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Check out our start-up and configure your own helmet in true 3D.
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Post » Fri May 23, 2014 8:51 am

@jaketakelake

Thank you :)

@Rockwell

That looks seriously awesome! Great artwork

@Beaverlicious

Thanks. Working at 32x32 is lots of fun. But has some challenges displaying all the information I want.
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Post » Fri May 23, 2014 9:05 am

@Minor
Played the game the whole ride to work today on my mobile :D Was pretty fun somehow! Thanks for that:-P
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Check out our start-up and configure your own helmet in true 3D.
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Post » Fri May 23, 2014 9:26 am

@Beaverlicious

Awesome! That's great to hear. Hope I can complete it by the end of the month with all the features I have planned.

Thanks for playing :)
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