Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Fri Jun 13, 2014 7:05 am

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Post » Fri Jun 13, 2014 7:30 am

Dragon curse project
check more here: https://www.scirra.com/forum/viewtopic.php?f=180&t=94215
Dev Log 13 zone intro. (black fade out).

new black fade out intro for the zones.
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http://1.bp.blogspot.com/-zEZKYVpuATA/U5AJ3llWB3I/AAAAAAAABn4/3BTtHgZ-yDQ/s1600/zone_intro_test1.gif

Dev Log 14 background update

new background update, with new tilemap .

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http://4.bp.blogspot.com/-jCap1gkfW38/U5KSR2nGbMI/AAAAAAAABoE/NQYonzDVHPU/s1600/captura_4_background_update.png

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http://1.bp.blogspot.com/-9-ENKkfXmQY/U5KSpLzqICI/AAAAAAAABoQ/DoyA2KaW8NQ/s1600/captura_5_background_update.png
Dev Log 15
Pixel art work in progress main characters.

working in heroes of earth and fire element
main char: hero of ether element
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hero of water element
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hero of wind element
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Carlo Andrei Mercado
Animator, illustrator, concept artist, special effects for games.
Level Plus Game Studio S.A.S
http://www.levelplusgames.com/
carlo.m@levelplusgames.com
http://f-fman.wix.com/portfolio-ffman22
http://ffman22.deviantart.com/

tutorials:

dynamic-mini-map originally published by ffman22
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Post » Sat Jun 14, 2014 5:42 pm

Hello, it's my first time here, I'm part of a small Indie Development Studio located in Venezuela, I just moved to Construct 2 since 6 Months ago, and here is the first Screenshoot I will post from our future project, it's named: The Ninth Railroad.

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Hope you guys like it, we appreciate the feedback.
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Post » Sun Jun 15, 2014 2:42 pm

Added some more fancy stuff.

Water splashes and waves when the player falls into the water. (Splash looks a bit weird in a screenshot) Swirling up dust underwater. A second version for the bamboo. Also trees and a different placeholder for the character.
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Post » Mon Jun 16, 2014 3:07 pm

Hi guys, check my submission to Construct 2030 Jam

Return of Invaders (Play Here)

Humanity must once again face the attack of invaders from space. You are the last hope in this battle. (Cool mix Space Invaders and Flappy Bird)

Thanks for rating, review and feedback ;)
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Post » Mon Jun 16, 2014 11:58 pm

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Last edited by cotteux on Sat Feb 27, 2016 7:54 pm, edited 1 time in total.
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Post » Thu Jun 19, 2014 3:24 pm

Hello all! :D
First time poster, (not so longtime) lurker.
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Working on an avoider game which gets progressively harder at a set time .
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Post » Thu Jun 19, 2014 3:39 pm

@WackyToaster
I've saw your game on youtube.
And the graphics is amazing.

This is a screenshot of my game, The game is almost finish.
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Post » Fri Jun 20, 2014 7:16 pm

Hi! Here are some early ALPHA screenshots of my new game "Lunar Catch".
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You can find the concept on Steam and a campaign on Indiegogo to bring it to Steam Greenlight. :)
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Post » Fri Jun 20, 2014 9:29 pm

Ta daa!

Finally NodeJS + SockJS module + Construct 2's WebSocket plugin = working server!

Done in less than 10 events (subtracting debug stuff). Each click in the game sends a message to the server which causes the server to increment the score variables. Every 100ms, the server then broadcasts the server variable in a message to all connected clients which is then parsed by said clients and passed to a specific function which updates their score client-sided. :D

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Edit: so the screen isn't bloated with data, the server only pushes the current score to the console up to once a second and only if it has changed.
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