Post screenshots of what you're working on!!

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Post » Thu Jul 24, 2014 2:48 pm

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Working on a run and gun from dark unicorns.
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Post » Thu Jul 24, 2014 6:25 pm

That looks nice, @SKuirely ! Nice colors!
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Post » Fri Jul 25, 2014 3:00 am

In the middle of a revamp of my game's graphics. Working at about 2 times the size that I was before.

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Post » Fri Jul 25, 2014 5:37 am

Working on e-learning game........ :D
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Post » Sat Jul 26, 2014 2:46 pm

C-7 wrote:That looks nice, @SKuirely ! Nice colors!

Thanks, I'm using a pastel palette in gimp.

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Post » Sun Jul 27, 2014 11:54 pm

Dragon Curse project:
https://www.scirra.com/forum/viewtopic.php?f=180&t=94215&p=808536#p808536
Dev Log 18
new version of the main character, with more resolution
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2 new animations with the new version of the main character.

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http://1.bp.blogspot.com/-ouopq-h7F54/U8zIOMGj45I/AAAAAAAABq4/HQY7k55S7PM/s1600/main_char_ver2_animations_update.gif
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Tue Jul 29, 2014 6:44 pm

Starting a fresh new project, hope i keep at this one. Going well for now. Implementing lamp dynamics!

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Post » Tue Jul 29, 2014 8:35 pm

@kraed
I'm not sure what kinda game you're making, but I can definitely tell it looks damn fine, sir!
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Post » Tue Jul 29, 2014 8:42 pm

@RandomFellow
Super thanks! I've never gotten such a nice compliment in regards to game dev. The dev log is up and running, i got a few details there.

I've started to notice that the overall quality in C2 games has improved in the community, there's a boom of nice artists around.
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Post » Wed Jul 30, 2014 6:58 pm

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Bringing together some elements for topdown zombie survival game.

Textures are placeholders.
Working on "EVERBLAST"
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