Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Sun Aug 03, 2014 5:13 am

Here's a project I'm working on with a friend. Data is stored on in a SQL server and we integrated it with phpBB.
Somewhat inspired from habbo, but it's about cultivating cannabis.

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Post » Sat Aug 09, 2014 4:03 pm

A couple shots from a project I just started taking a bit more seriously.
Doesn't really have a name yet. I am working on the first few areas and planning it out.
Most of the mechanics are in place. Just gotta flesh it out and make the menus.

http://imgur.com/RpjFXKl
http://imgur.com/CNbHEKa
http://imgur.com/NykEnH4

I'm hoping to have this at least somewhat play-able in the near future. We'll see how that goes.
I post more regularly on Twitter if you wanna follow there:
http://www.twitter.com/blekdar
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Post » Sun Aug 10, 2014 3:45 am

@blekdar
I am really digging the visuals, mate!
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Post » Sun Aug 10, 2014 5:06 pm

A few screenshots of what I have been working on over the past few months in my spare time.
I haven't created most of the graphics since I'm no artist, I have borrowed them from internet for now and will replace them in time.

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Post » Sun Aug 10, 2014 10:15 pm

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Post » Thu Aug 14, 2014 2:48 am

I have a few:

http://imgur.com/a/hMLQQ

My favorites:

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Post » Mon Aug 18, 2014 9:03 am

An infinite runner with renewable Health Points and weird enemies.
Mechanically it's already quite advanced.
In terms of graphics still quite a lot to do but I make all the graphics myself,
so I got that goin' for me, which is nice :)

Onscreen controls are Kenney's placeholders until I make my own ones
(they are to be resource indicators as well).
You do not have the required permissions to view the files attached to this post.
My first game, Swingy Angie, available now on
Google Play and Opera Store

Let us honor the desire to work, for it is a movable holiday occuring up to three times a year.
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Post » Wed Aug 20, 2014 12:46 pm

I want to make a roguelike/platformer and this is what i have after 4 days. The graphics will be replaced in the final version, the level generator does a decent work but im thinking in change some things because there are too many situations where you must backtrack and it's boring:

2 example generations:

http://i.imgur.com/QzzF0oA.png

http://i.imgur.com/BDdsM8z.png

And here is how it will be played

http://i.imgur.com/C0lMSeb.png
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Post » Wed Aug 20, 2014 8:05 pm

Another Sample from the RPG I am working on.

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