Post screenshots of what you're working on!!

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Post » Fri Oct 10, 2014 9:46 pm

Image
working on a sokoban game with many levels
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Post » Fri Oct 10, 2014 11:46 pm

ffman22 wrote:little update of the first temple of the game
dragon curse project.
captura_6_background_update_water_temple.png

more info:
https://www.scirra.com/forum/viewtopic.php?f=180&t=94215


here another evolution of the temple

captura_7_background_update_water_temple.png


more info:
https://www.scirra.com/forum/viewtopic.php?f=180&t=94215[/quote]
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Post » Sat Oct 11, 2014 5:58 am

Beaverlicious wrote:That looks super oldschoolish @DatapawWolf i like it!
Thanks! That's what I was going for. :)
Djfuzion wrote:That looks great! In the second screenshot you are using a TileMap for the environment correct?
Yup! Everything except the player object uses tilemaps.
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Post » Sun Oct 12, 2014 4:45 pm

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Post » Mon Oct 13, 2014 2:18 pm

Image

Image
Last edited by gillenew on Tue Oct 14, 2014 6:57 pm, edited 1 time in total.
Open for Commission, contact email > [email protected]



my personal website with news in my game developer adventure! |

adult ( 18) pixel art games
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Post » Tue Oct 14, 2014 6:23 am

@gillenew looks sweet :D
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Post » Tue Oct 14, 2014 6:58 pm

@Ize - thank you :)
I added a gif
Open for Commission, contact email > [email protected]



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Post » Tue Oct 14, 2014 9:43 pm

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Post » Thu Oct 16, 2014 4:55 pm

@marquet Looks really good!, did you achieve the sword slash effect by a sprite or did you use something else?

Keep it up!
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