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Post » Wed Oct 29, 2014 9:42 pm

@Minor Indeed. this is really fantastic!
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Post » Wed Oct 29, 2014 10:07 pm

fldr wrote:wow, fantastic @minor ! i really admire what your doing there and did with your low res dungeon project! did you ever consider writing a post where you explain how the maze is generated and the different wall sprites are set? That would be absolutely fantastic and would drive me to continue my abandonend dungeon project :)


@fldr

Thank you. I can write a tutorial on the maze generation if it would be of some use. The tiling is bitwise tiling and I think there are a couple of tutorials on that already but I can also do that too. I'll also comment the capx and post it for anyone to have a play around with.

Give me a couple of days for the capx and a bit longer for an explanation.

@shinkan

shinkan wrote:@Minor Indeed. this is really fantastic!


Thank you sir :) I couldn't believe it when I implemented the algorithm and it worked first go :)
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Post » Wed Oct 29, 2014 10:09 pm

Minor wrote:
fldr wrote:wow, fantastic @minor ! i really admire what your doing there and did with your low res dungeon project! did you ever consider writing a post where you explain how the maze is generated and the different wall sprites are set? That would be absolutely fantastic and would drive me to continue my abandonend dungeon project :)


@fldr

Thank you. I can write a tutorial on the maze generation if it would be of some use. The tiling is bitwise tiling and I think there are a couple of tutorials on that already but I can also do that too. I'll also comment the capx and post it for anyone to have a play around with.

Give me a couple of days for the capx and a bit longer for an explanation.

@shinkan

shinkan wrote:@Minor Indeed. this is really fantastic!


Thank you sir :) I couldn't believe it when I implemented the algorithm and it worked first go :)


woohoo, that would be great! youre great ! :)
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Post » Wed Oct 29, 2014 10:23 pm

I'm working on a platform pixel art game, please submit feedback, i'm searching help, if everyone interested contact me.
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Post » Thu Oct 30, 2014 12:02 am

i'm making a roguelite action adventure game with procedural generation while keeping track of my process in a devlog

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Devlog here: http://www.gamesfoda.net/forum/index.php?topic=402.0
only in portuguese for now, but i'm planning to make a tumblr with a english translation of my steps
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Post » Fri Oct 31, 2014 3:10 pm

Finished commenting the capx for maze generation and the solver.

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HTML5 Demo

Controls:

    R - Generates a new maze
    Left click - Place start point
    Right click - Place end point
    Spacebar - Solve Maze
    C - Clear solved path so you can find on new one on the same maze


I've tried my best to explain how the maze is generated but I'm not great at it. I hope the explanation makes some sense or you can at least work it out from the events.

MazeGen&Solver.capx
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Post » Fri Oct 31, 2014 3:39 pm

Minor wrote:Finished commenting the capx for maze generation and the solver.

Thats amazing! Thank you!
now i can spend the weekend trying to understand whats exactly happening there.
but your comments seem very detailed (didnt read all yet), so it should be only my mind thats delaying the understanding part on my side :D
Thank you very much!
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Post » Fri Oct 31, 2014 5:43 pm

Wow I just have to comment out here.

Looking through the post screen shots forums I am just completely amazed, blown away at the major talents that exist here in Construct community and happy to be part of it. When I look at some of the stuff being made out there with construct and also see some of you guys & girls posting tutorials and help in the various forums here, you know its quality help. Just wanted to say thx in advance for all the questions I will ask on this board :-)

And awesome work on these games, cant wait to play some when they are finished!
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Post » Fri Oct 31, 2014 11:18 pm

Happy Halloween!
I made a few alternate sprites for Reliquary that'll show up whenever the player's system date is October 31st.
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Post » Sat Nov 01, 2014 6:02 am

Message: blekdar can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
conveyor_belt.gif



A shot from my mobile game project called Blitz (for now). This is just a shot showing the new conveyor belts and the work in progress colour scheme.

You can check out more here: viewtopic.php?f=180&t=116857&p=850521#p850521
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