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Post » Tue Nov 11, 2014 6:27 pm

Redoing the cave tileset for Dungeon Buster.

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slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
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Post » Tue Nov 11, 2014 6:28 pm

@wrangler

That looks really cool
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Post » Tue Nov 11, 2014 7:59 pm

@Wrangler

I love your work man. Everything looks great. You definitely have a good feelin for lighting and colors!
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Check out our start-up and configure your own helmet in true 3D.
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Post » Tue Nov 11, 2014 8:19 pm

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To jump or not to jump? O_____O
Digital Artist(2 years) and Game Developer(9 years). Contact me for commissions and stuff!
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Post » Wed Nov 12, 2014 4:14 pm

A little something I've been working on. Trying to stick to a more true 8-bit palette. Pulling some inspiration from early NES era games (in this case, Metroid).

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Post » Wed Nov 12, 2014 7:05 pm

Mining water

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Post » Wed Nov 12, 2014 8:35 pm

@CrudeMik - reminds me of the Rosetta mission that happened today
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Post » Thu Nov 13, 2014 10:58 am

mudmask wrote:@CrudeMik - reminds me of the Rosetta mission that happened today
Yeah I've been watching it!
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Post » Thu Nov 13, 2014 2:56 pm

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Sea exploration game, exploring art style possibilities...an idea involving mysticism, becoming of age story, and all of that stuff!
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Post » Fri Nov 14, 2014 1:35 pm

Sharing another 2 WIP screenshots of Klang. Been a while now. :)

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