Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Wed Nov 19, 2014 8:10 pm

@alvarop Thanks, always good to know that someone is interested!

Adding more features, tweaking stuff, polishing details and making some playable levels to my team's upcoming rogue-like-ish game called Tripped Out. Still in pre-alpha.
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Post » Thu Nov 20, 2014 10:49 am

Minor wrote:Finished commenting the capx for maze generation and the solver.

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HTML5 Demo

Controls:

    R - Generates a new maze
    Left click - Place start point
    Right click - Place end point
    Spacebar - Solve Maze
    C - Clear solved path so you can find on new one on the same maze


I've tried my best to explain how the maze is generated but I'm not great at it. I hope the explanation makes some sense or you can at least work it out from the events.

MazeGen&Solver.capx

Amazing, thank you!
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Post » Thu Nov 20, 2014 11:20 am

The urf picture seems to have disappeared!
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Post » Thu Nov 20, 2014 8:57 pm

mocap of the metroidvania project Judgement project before called Dragon Curse Project
working in the first zone inferno version with the new props and tiletset edition.

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more info:

http://judgementprojectdevdiary.blogspot.com/2014/11/dev-diary-infernos-test-working-in.html
Carlo Andrei Mercado
Animator, illustrator, concept artist, special effects for games.
Level Plus Game Studio S.A.S
http://www.levelplusgames.com/
carlo.m@levelplusgames.com
http://f-fman.wix.com/portfolio-ffman22
http://ffman22.deviantart.com/

tutorials:

dynamic-mini-map originally published by ffman22
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Post » Fri Nov 21, 2014 11:55 am

After establishing the camera angle I decided to tackle animations next, otherwise my game can't be made.

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Post » Fri Nov 21, 2014 1:37 pm

a roguelike/action

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Post » Fri Nov 21, 2014 2:29 pm

I love that maze concept.
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Post » Sun Nov 23, 2014 1:51 am

Ahr Ech wrote:I'm working on lighting for derelict ship interiors this week.
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@Aleyba
Nice! I really like the character.


Woah, that's some nice lighting.
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Post » Sun Nov 23, 2014 6:03 pm

I already did it with an old program and i am going to make it with construct 2 to do a Android version it is a run-game with a shepherd on his donkey
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Post » Sun Nov 23, 2014 9:20 pm

Still working on finishing the Tripped Out alpha, my team's upcoming rogue-like-ish game.
Added:
-New basic attack, now you can throw your head in enemies direction.. or wherever you want.
-Chest of Fate, gives one health & mana point [(WIP) + grants ability unique for the current run.]
-Added 3 new levels.
-Barrels now drop coin ocassionally.
& fixed some bugs.

Ignore the bad .gif quality.
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