Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Thu Jan 01, 2015 5:07 am

@Varr
Nice consistent art style. I like that you added shrubs and trees on the sides of walls and such, really sets it in your mind that this is another dimension.

@Gillenew
Really like the simple combat style. I can really see that taking off with enough content to keep players hooked..
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Post » Thu Jan 01, 2015 12:57 pm

It's always a treat to come to this thread and see everyone's work!

I'm working on some story and ambience stuff for Dungeon Buster at the moment:
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Post » Thu Jan 01, 2015 3:00 pm

Wrangler wrote:Image


I really enjoy this art style. :D
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Post » Thu Jan 01, 2015 7:04 pm

Wrangler wrote:It's always a treat to come to this thread and see everyone's work!

I'm working on some story and ambience stuff for Dungeon Buster at the moment:

Nice to see, a mega game @Wrangler and with an amazing visual!

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Post » Thu Jan 01, 2015 8:48 pm

Looks great! Chinese Pixel soldiers. :-)
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Check out our start-up and configure your own helmet in true 3D.
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Post » Thu Jan 01, 2015 9:16 pm

@gillenew thanks friend! Your stuff is looking great as always, I especially like the minimap you've created!
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Post » Thu Jan 01, 2015 9:17 pm

Thanks to Rojo I have managed to improve some export facilities and meanwhile improved many other things (more parts, save states, etc) according to plan. Now you can really build some assets with this:
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Export a clean png image, resize as needed and it's good to go in a game:
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And while my main focus has been technical stuff Burvey neatly shows that you can do way more with it.
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Post » Fri Jan 02, 2015 1:31 am

small project im doing on my spare time during Christmas break...

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Post » Fri Jan 02, 2015 10:06 am

Edit: removed.
Last edited by robotecollective on Sun Jan 11, 2015 12:07 pm, edited 1 time in total.
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Post » Sun Jan 04, 2015 11:23 pm

thank you @Wrangler and @Beaverlicious

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