Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Mon Jan 12, 2015 2:30 am

Many thank you-s @spongehammer! My brain hurts...!!
...busy learning Unity - real lights etc!
(but c2 is easily the quickest way to make 2d html5 games)!
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Post » Mon Jan 12, 2015 8:29 am

Hehe :)
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Post » Mon Jan 12, 2015 10:14 am

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Idk why but it cuts the image a bit.
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Post » Mon Jan 12, 2015 11:02 am

Here's a few screens of my shooter, Horizon Shift. It's still early days but getting somewhere now.

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Post » Mon Jan 12, 2015 1:57 pm

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Just completed the inventory system for my wilderness survival game. You can now also drop & pick up items again.
Working on "EVERBLAST"
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Post » Mon Jan 12, 2015 3:51 pm

Just started playing around Construct 2, and I'm working on a prototype of cooking game. very early stage. :mrgreen:
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You do not have the required permissions to view the files attached to this post.
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Post » Mon Jan 12, 2015 5:21 pm

@Allen T - that is quite charming, if it's based on actual science and will make me a better egg cooker in real life then cannot wait for it to come out.

Also that art is rather pleasant, I would basically stick with it and just possibly make a sprite font of your handwriting or something so it all looks coherent.
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Post » Mon Jan 12, 2015 7:45 pm

Just started work on a wild west RPG
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Post » Tue Jan 13, 2015 6:17 pm

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working in the first zone inferno version with the new props and tiletset edition.
with some lights
Carlo Andrei Mercado
Animator, illustrator, concept artist, special effects for games.
Level Plus Game Studio S.A.S
http://www.levelplusgames.com/
carlo.m@levelplusgames.com
http://f-fman.wix.com/portfolio-ffman22
http://ffman22.deviantart.com/

tutorials:

dynamic-mini-map originally published by ffman22
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Post » Tue Jan 13, 2015 6:55 pm

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Pixel style doesn't really looking good on the screenshots because of the downsizing.

Here are three items I have just added
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Not the best pixel sprites so far but as I have very little time for making those I'm ok with it for now :)
Working on "EVERBLAST"
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