Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Mon Jan 12, 2015 2:30 am

Many thank you-s @spongehammer! My brain hurts...!!
A big fan of JavaScript.
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Post » Mon Jan 12, 2015 8:29 am

Hehe :)
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Post » Mon Jan 12, 2015 10:14 am

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Idk why but it cuts the image a bit.
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Post » Mon Jan 12, 2015 11:02 am

Here's a few screens of my shooter, Horizon Shift. It's still early days but getting somewhere now.

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Post » Mon Jan 12, 2015 1:57 pm

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Just completed the inventory system for my wilderness survival game. You can now also drop & pick up items again.
Working on "EVERBLAST"
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Post » Mon Jan 12, 2015 3:51 pm

Just started playing around Construct 2, and I'm working on a prototype of cooking game. very early stage. :mrgreen:
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Post » Mon Jan 12, 2015 5:21 pm

@Allen T - that is quite charming, if it's based on actual science and will make me a better egg cooker in real life then cannot wait for it to come out.

Also that art is rather pleasant, I would basically stick with it and just possibly make a sprite font of your handwriting or something so it all looks coherent.
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Post » Mon Jan 12, 2015 7:45 pm

Just started work on a wild west RPG
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Post » Tue Jan 13, 2015 6:17 pm

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working in the first zone inferno version with the new props and tiletset edition.
with some lights
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Tue Jan 13, 2015 6:55 pm

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Pixel style doesn't really looking good on the screenshots because of the downsizing.

Here are three items I have just added
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Not the best pixel sprites so far but as I have very little time for making those I'm ok with it for now :)
Working on "EVERBLAST"
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