Post screenshots of what you're working on!!

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Post » Wed Jan 28, 2015 2:24 pm

Lots of great new stuff :)

I especially like the companion idea, cause it´s a non game app made with C2.
What exactly is it for?
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Check out our start-up and configure your own helmet in true 3D.
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Post » Thu Jan 29, 2015 6:05 pm

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So yeah, been working on this lil beauty. That's at about 16fps. First time using licecap and it captured less frames than GifCam does... But aaaanyway

It's a procedurally generated space avoiding game. Basically, stay alive as long as possible! In that GIF I'm demonstrating the newest version, and using the Node-Webkit beta. : )

Wondering where to go with it and what to do next.

I would like to add in a hidden damage feature. Currently, any teensy weensy bump will kill ya. I would like to add the ability to actually survive a bit of damage rather than having being punished for even the slightest mistake. It isn't Flappy Bird, ya know!

Also more types of rooms. I've got some ideas that include simple modifications to the grid, or staggered girders that require reactionary time and accuracy.
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Post » Thu Jan 29, 2015 7:11 pm

DatapawWolf wrote:I would like to add in a hidden damage feature.

How about a counter which:
Every tick If > 0 then = -dt
If overlapping damage object = +dt*100

If > 100 die. Adjust the ratio of overlapping damage and you got your error margin.

Looks neat otherwise.
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Post » Thu Jan 29, 2015 7:47 pm

@Somebody thanks for the input. Since I'm using the Physics behavior, I was under the impression that damage could be calculated off of the data involved in a collision?
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Post » Thu Jan 29, 2015 11:18 pm

And sorry to post again, but yay! (Almost completely) working particle effects! :D

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Post » Fri Jan 30, 2015 1:22 am

Here are two animations from my first game! They were made using Spriter Pro.
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Post » Fri Jan 30, 2015 9:08 am

2 games I'm working on

Switchblade Atari ST fan-remake :
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Dungeon like game :
Move step by step, collect gold to escape, mini puzzle to find way to key and chest.

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http://pixelretro.com
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Post » Fri Jan 30, 2015 7:04 pm

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This is my retro platformer TheFoolishBrave - To Challenge a God! Feel free to check out the demo on my official site! :D
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Post » Fri Jan 30, 2015 7:50 pm

@trisbee would love to check that out - can you put a link up to your site?
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Post » Sat Jan 31, 2015 3:43 am

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working on a platform adventure game.
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