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Post » Tue Feb 10, 2015 7:28 am

That looks great @Malak
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Post » Tue Feb 10, 2015 7:59 am

@Malak
I like that flashy style! Good job :)
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Check out our start-up and configure your own helmet in true 3D.
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Post » Tue Feb 10, 2015 2:21 pm

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Last edited by fldr on Tue Feb 10, 2015 11:45 pm, edited 2 times in total.
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Post » Tue Feb 10, 2015 6:03 pm

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Post » Tue Feb 10, 2015 9:28 pm

@Malak
Right arm should not follow mouse 360° only a range. Runcycle looks great and is sync to the ground. You used inverse kinematik?
Playable games:
http://jamesxxxyz.newgrounds.com/
Newest: Blue and red arrows
Latest update: Blue and red arrows

What you want in C3?
viewtopic.php?f=146&t=122050

Youtube: https://www.youtube.com/channel/UCLE7Ml ... /playlists
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Post » Tue Feb 10, 2015 9:35 pm

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It's a level data editor / save / load test project.
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Post » Tue Feb 10, 2015 10:57 pm

I'm "working" on something called Mansion Invasion, as the name implies, it involves the main character's mansion being taken over by someone else who probably wants to use it for something (that's not suspense, I have no idea of where I'm going to take this)

Basically, it's a mess of ideas I liked from other games put into one. Right now, you would progress through the mansion Super Mario 64-style, go through levels like Kirby's Adventure, with an ability system that is about as shallow as the plot at the moment (for the same reasons), and controlling a character that plays like the ones you'd find in DS Castlevania games (he even wields a whip, because I'm that uncreative). It also looks like it's another "retro-styled" game, but that's because I can't draw anything better... and I may have a shot for the title of "Embodiment of Laziness".

You can get some sort of feel for it on my Youtube channel... somewhat (https://www.youtube.com/user/VonFirflirch/videos)
If you're interested, just mute the videos : you'll only miss my awkward self ;)

I don't know if I'll ever finish it, I'm extremely undecisive, so much that I barely made any real progress in about two years.
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Post » Wed Feb 11, 2015 12:05 am

@Derqs
This looks genius man! Good job :-)
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Check out our start-up and configure your own helmet in true 3D.
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Post » Wed Feb 11, 2015 12:26 am

Last week I did a second pass on inventory items and re-worked particle effects for the jetpack so that it leaves a trail now.
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Post » Wed Feb 11, 2015 12:53 am

Thanks, guys!
@volkiller730
@Beaverlicious

@JamesXXXYZ At first I though about doing just a 200º Range, but it looks kinda cool this way, haha. Maybe I'll change it to 200º in the future. Oh, and I didn't use IK, at the time I didn't know Spriter had this feature, but I don't think it was even necessary in that case. Thanks!
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