Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Thu Feb 26, 2015 11:55 am

thanks to the incredibly busy / talented @KaMiZoTo for sketching out some new prototype assets to work with Image
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Post » Thu Feb 26, 2015 12:12 pm

@saiyadjin Haha dont worry about it, a lot of us feel that way sometimes...there is so much good C2 content lately its hard to get noticed..which is great..I like your art style, what kind of game is it? Like Pirates Gold, exploration, action?
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Post » Thu Feb 26, 2015 12:39 pm

Petrolheat Tactics [Alpha].

Works in Progress/Feedback Requests
https://www.scirra.com/forum/viewtopic.php?f=180&t=116579&p=839441#p839441

This is an alpha built and you should expect that some things might not work properly, get changed or discarded. However, you are more than welcome share your opinions and ideas with me, private by mail or publicly on a social network. In fact I love the idea of people all over the world to see, touching and feeling petrolhead tactics.

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My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

Steam client already open: petrolheadtactics.com/steam
Web: petrolheadtactics.com/greenlight
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Post » Thu Feb 26, 2015 1:15 pm

thanks guys for recognition :)

i like everything i saw up here from everyone, people really do work hard for these games and i am doing the best to bring you a great experience with my upcoming (first) game ever.

anyway to answer your questions - my game is not like pirates gold. it's more of an hardcore shoot em up - you drive your ship and shoot... cannons on different enemies - (some of enemies will be - pirates, sirens, sharks, peeping holes from water, mines, kraken, and much more).
ofcourse different enemies will bring different score (even minus score there will be) and will count.

i was thinking also to include some missions like where you have to shoot a big monster to take it away from attacking city that's drowning in water, and then enter stage 2 to fight the boss on open sea, and such ideas... but there's a lot of work even on level 1 :)

i know it's hard to get the picture from still images, but i will be thorough with screenshots, and i will show you a video once level is completed (yes i'm on level 1 atm ( i expect 3 levels for begginer is enough) ) (sorry for long post)
Sea Monsters template - Isometric
Also includes 40 pages PDF of optimizations and "how-to" for your games, and how the "sea monsters" template was built. Follow link for details :)

sea-monsters-templates-and-assets_t162705
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Post » Thu Feb 26, 2015 11:35 pm

Little concept art from my new project, will be a small game :) hope you like the img.
You do not have the required permissions to view the files attached to this post.
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Post » Fri Feb 27, 2015 8:31 am

I took a break from working on Reliquary yesterday afternoon and most of today so I could get a prototype idea out of my system. Sort of a mech shooter thing. I'm really happy with how it turned out, so this might by my next project once Reliquary is finished!
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@Monumental Wow, that looks really cool! Gonna have to bookmark your thread.
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Post » Sat Feb 28, 2015 3:55 pm

@Reshay - The watercolors are amazing, can't wait to see a video of the game.
Ahr Ech (I can't seem to figure out how to @ your username with that space in there?) - The mech suit it great. I've been playing the alpha of Reliquary on my pc and really digging it!
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Post » Sat Feb 28, 2015 4:58 pm

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Trap Run Mini Game added to 8Bit Fiesta

Gameplay videos found here:
https://www.youtube.com/watch?v=wjhMmLPkTc0
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Post » Sat Feb 28, 2015 5:12 pm

Adding summons...

Game: Deadly Space Boss Arena HD


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Post » Sat Feb 28, 2015 6:48 pm

Working title: Sick Bay (android/ios)
Back story: The basic premise is a futuristic setting in which humans are each given a nanobot that travels throughout the body, keeping the human healthy. When these droids malfunction, the human is sent to "Sick Bay" where a micro-pod is injected to find and stop the faulty nanobot from slowly turning the human's insides to metal.
Game play: Avoid destroying the healthy red cells when possible (any destroyed red cells count against your score in the end). Shoot the enemies with your stockpile of missiles (get more missiles from yellow capsules).

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