Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Wed Mar 18, 2015 11:19 am

Ahr Ech wrote:
kossglobal wrote:Could you tell me which program did you use to make this amazing mech? :D
I used Blender for the mech sprites. The rest of the objects in the scene I painted in Photoshop.


Is it too hard to learn by yourself? I always wanted to use blender.
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Post » Wed Mar 18, 2015 6:37 pm

I've made two games with pixel art so far and decided to try a different style this time round. In this game, you must protect the minecart (it's more difficult than it sounds).
Looks a bit plain at the moment, it's still a work in progress. If anyone has an idea of what I can add/remove from the background/cave, please let me know :D .
Criticism is welcome.

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Post » Thu Mar 19, 2015 5:17 am

Starting to rough out the HUD.
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@kossglobal Not too hard. I learned the little bit I know from youtube tutorials.

@vybr Looks really clean! I'd add some stalagmites in the foreground as well to give it a little more depth.
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Post » Thu Mar 19, 2015 7:10 am

Reshay wrote:Hello guys, that's the game that we are working on.

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That image is in-game and we are creating with Construct 2. :D

We have another game for Android on PlayStore. Only portuguese language is supported. Sorry about that.Thanks!

-->https://play.google.com/store/apps/details?id=br.com.starteam.zombrain


This is sooo beautiful. I love the crazy loose brush strokes and the texture to it all. Like a sketch brought to life... :D
Don't lose your work. Backup your game with Dropbox.
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Post » Thu Mar 19, 2015 7:53 am

Working on a platformer pack for store.
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Post » Thu Mar 19, 2015 6:32 pm

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Post » Thu Mar 19, 2015 6:56 pm

Ahr Ech wrote:Starting to rough out the HUD.
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@kossglobal Not too hard. I learned the little bit I know from youtube tutorials.


Thanks. And your mechs looks amazing.
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Post » Fri Mar 20, 2015 2:30 am

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.gif off a rogue-like game I'm currently working on
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Post » Fri Mar 20, 2015 6:55 pm

Finished drawing the basic platformer pack. I'm looking for constructive criticism and general opinions/thoughts on it. I was quite happy with how it turned out but I felt like something was off. What do you guys think?

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Post » Sat Mar 21, 2015 11:58 pm

I posted a new devlog update and some more screenshots to Courier's page! Check it out! Here's one of 'em:

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