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Post » Fri May 01, 2015 1:50 pm

H.E.R.O. remake
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Post » Sat May 02, 2015 12:57 pm

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Open for Commission, contact email > [email protected]



my personal website with news in my game developer adventure! |

adult ( 18) pixel art games
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Post » Tue May 05, 2015 11:15 am

Looking real good @gillenew !

I'm back to gamedev in solo, after some collaborative work - using Construct 2 once again (feels pretty good ;) )
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Post » Wed May 06, 2015 8:51 am

Two screenies from our 2D co-op adventure game, Yonder.

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Click image for better quality
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Post » Wed May 06, 2015 9:41 am

@purplemonkey This is fantastic! I love the art style, animations and the idea of co-op. Amazing work!
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Post » Wed May 06, 2015 6:28 pm

Flame lancer mob animations

A dark flame spirit with heavy armor who has a big lance and heavy shield

this mob is for the game and the tech demo.



here is some animations:

he is heavy with powerfulls attacks, but he lost his defense when he attack.
you will need be patient to attack him in the right moment.

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more info about the tech demo coming soon.
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Wed May 06, 2015 7:14 pm

rozpustelnik wrote:@purplemonkey This is fantastic! I love the art style, animations and the idea of co-op. Amazing work!

@rozpustelnik Thank you!
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Post » Thu May 07, 2015 10:41 pm

Flame lancer mob counter attack in action in the engine.

Here is a little test of the flame lancer counter attack in the engine Construct 2.

remember you will need be patient to attack him in the right moment.
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youtube video:
https://youtu.be/aYQzXlYjVTk

check more in:
https://www.facebook.com/judgementproject
http://judgementprojectdevdiary.blogspot.com/
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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Post » Thu May 07, 2015 10:43 pm

@ffman22 Looks really nice. Just like me when I run into a new boss in Dark Souls and gets one hit killed ;)

Btw, if he is a boss I would like him to be twice the size to make it more epic :D
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Post » Thu May 07, 2015 10:51 pm

Anonnymitet wrote:@ffman22 Looks really nice. Just like me when I run into a new boss in Dark Souls and gets one hit killed ;)

Btw, if he is a boss I would like him to be twice the size to make it more epic :D


he is only a mob a little soldier xD
Carlo Andrei Mercado

Animator, illustrator, concept artist, special effects for games.

[email protected]

http://f-fman.wix.com/portfolio-ffman22

http://ffman22.deviantart.com/



tutorials:



https://www.scirra.com/tutorials/950/dynamic-mini-map dynamic-mini-map tutorial



https://www.scirra.com/tutorials/9479/p ... ing-damage falling damage platform tutorial



originally published by ffman22
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