Post screenshots of what you're working on!!

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Post » Tue May 12, 2015 6:07 pm

Hello every one. Hi I've developed a set of mechanics to make it possible and enjoyable to control two cars at once. So, let me just tack up a whole page for this.
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There we go :) Have a day!
My game Petrolhead Tactics is now on Steam Greenlight. I could not have done this without C2 ? Please rate, if you like!

Steam client already open: petrolheadtactics.com/steam
Web: petrolheadtactics.com/greenlight
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Post » Tue May 12, 2015 9:33 pm

@DatapawWolf

Really like your engine! Don't get me wrong, I'm not trying to copy your game, but this "behaviour" would be something other C2 game designers might be interested in. Maybe you could make a plugin out of it, if you have the time? I'd enjoy it!

@tunepunk

Just a little critique on the sketch of your archer: He seems to be right-handed, so his quiver should be worn over his right shoulder, too ;) Otherwise he wouldn't be able to pull his arrows out of it. These are little things one has to think about.
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Post » Thu May 14, 2015 10:15 pm

Abandon all hope.

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Post » Fri May 15, 2015 10:58 am

Never done Pixel Art (I'm not really an artist ^^ ) so I decided to give it a shot for a prototype I made on Construct,quite happy for a first try. :)
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Post » Sat May 16, 2015 8:21 am

My current WIP.
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Post » Sun May 17, 2015 6:58 pm

Working on a new area for Reliquary. This part of the asteroid field has been overrun by giant fungi.
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Post » Tue May 19, 2015 10:18 pm

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work in progress for scirrashop, some nice light effects to combine with other assets or use as is,
hope to get it online as soon as possible
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Post » Tue May 19, 2015 11:37 pm

Here's a little update on y progress.
I'm working on a card based attack system. This will eventually affect not only which animation is played but how much damage is done or which effect it will have.
Normal Attack
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Hard Attack
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I hope you all like it so far I'm going slow with this one tho.
Freefall Bird
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Post » Wed May 20, 2015 5:05 pm

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Switching gears for a bit to something simpler.

Could definitely use some @DatapawWolf style collision detection - great work man.
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Post » Fri May 22, 2015 2:25 am

Here's a new gameplay image from Grave Prosperity: Redux Part 2! Navigating the darkness
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