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Post » Sun Jan 25, 2009 9:21 pm



I suppose I could tell something about my project. Originally I had planned a complex hybrid RPG/adventure system with strategy and tactical elements (commanding an unit of mercenaries, then eventually leading a mercenary guild on major scale gameplay), then I realized that I should start with small and simple steps.

So I present "Sword and Board", a role playing adventure game with engaging story. As you can see, it is going to be relaxing on the eyes and nerves alike.

I look forward to seeing this through.
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Post » Mon Jan 26, 2009 8:05 am

Here we go! The beginnings of some space based goodness!

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Post » Mon Jan 26, 2009 9:42 am

Since I can't seem to get my other project right, I've gotten started on an Action RPG system, which is only really experimental.



I know, it looks awful!

The HP, Strength and Defense all increases based on the level and are themselves each based on an equation I came up with.

Well, anyway, I spent so long on creating the Health bar and HP system as I was trying to figure out how I was going to make a unique one for each sprite. Then I discovered the brilliance of Containers. I was relieved and annoyed at the same time... Now it's time to understand how families work!
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Post » Wed Jan 28, 2009 12:14 pm

Wow, I just tried out Construct and I'm freaking impressed by how well that thing works. I'm working with a couple of people on a mod called Floodgate (http://www.flood-gate.com) and I think I'll create a proof-of-concept 2d demo using Construct.

And since this is the 'post a screenshot" thread, here's a screenie of a work in progress character I designed for the mod: http://www.flood-gate.com/images/medic_05.jpg

It'd be fun to create the whole thing as a 2d side scroller and just render out the animations as sprites. Pretty awesome, can't wait to create something cool using Construct :)
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Post » Wed Jan 28, 2009 12:27 pm

[quote="thomasmahler":3arokbg6]And since this is the 'post a screenshot" thread, here's a screenie of a work in progress character I designed for the mod: http://www.flood-gate.com/images/medic_05.jpg[/quote:3arokbg6]
That looks awesome! Reminds me of the medic in Team Fortress 2 :)
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Post » Wed Jan 28, 2009 2:44 pm

[quote="thomasmahler":29efdx7l]And since this is the 'post a screenshot" thread, here's a screenie of a work in progress character I designed for the mod: http://www.flood-gate.com/images/medic_05.jpg[/quote:29efdx7l]

Very cool. Can't wait to see how that translates into Construct.
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Post » Wed Jan 28, 2009 5:33 pm

This is currently my MAIN project, but I'm working on other stuff too (just don't have any worthwhile screenshots of the other projects yet):

Oops, it's a bit cut off, so if you'd like to see the whole thing, just click here.
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Post » Tue Feb 17, 2009 12:43 am

[quote="TDKnite":t3rxczlq]This is currently my MAIN project, but I'm working on other stuff too (just don't have any worthwhile screenshots of the other projects yet):
[]http://fc51.deviantart.com/fs40/f/2009/016/5/e/5e1f980873ce64051572e4986b31ddf2.png[/img]
Oops, it's a bit cut off, so if you'd like to see the whole thing, just click here.[/quote:t3rxczlq]
i dig the art. is your avatar from your own game? looks like it may fit in
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Post » Tue Feb 17, 2009 1:30 am

Some nice looking stuff guys. Very inspiring.
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Post » Tue Feb 17, 2009 2:19 am

So, a friend and I are working on an overly ambitious platformer entitled Splynch. We've been at it for the last few months, slowly putting together something fun to play. My friend has done most of the in-depth planning and design decisions while I am doing the programming, art, music, etc, as it is in fact mostly my project which I started and he decided to help out with.
You can shoot lasers from your eyes, glide, munch on seemingly infinite amounts of candy corn and stack powerups on top of each other for absolute laser carnage. If we think the quality's high enough in the end, we'll probably sell it for a low price in order to help our miniscule teenage incomes. We have a bunch of people doing beta testing and so far the response has been overall positive, so we think we've got something good here.

I originally pieced together the first world in Multimedia Fusion 2, and now I'm working on porting the whole thing to Construct because MMF2 is a pain in the ass to work with large projects in and requires way too many workarounds to get more advanced things to work properly. Construct seems far better suited to the game and I was able to jump in pretty quickly due to its general similarity to MMF2.

Here's the first screenshot of the Construct version, which is not only enhanced over the MMF2 version but has also been bumped to widescreen to improve the available viewing area. I'm still reprogramming the engine, so it's a testing level with lots of missing stuff. And I was messing with objects to see what they did and how I could recreate effects I setup in MMF2, hence the 3D Boxes in the background.



For comparison, here's some MMF2 version screenshots. The first is older and from that version's testing level, and the others are from the actual game and contain stuff as new as last week. Expect the Construct version to look quite similar, if not better.







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