Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Thu Sep 03, 2009 12:32 am

[quote="toralord":3ogoq0lf]...I would like to see the tanks a lot bigger to show off more of the details.[/quote:3ogoq0lf]

Yes I'm thinking about it too.. But it takes much time even to make them as they exist now. Another problem is: the cell that one tank occupies at the gamefield is 64x64. It's provided by the game concept. And sometimes it's not easy to make a detailed model keeping... "cartoon charisma" so it was "readable" in such a little cell. As for me I focus on the red tank's LoD
B
23
S
2
G
4
Posts: 36
Reputation: 2,822

Post » Thu Sep 03, 2009 1:49 am

I think their size is fine. I really like the style, its good that you kept the explosions in the same style too - nicely coherent.
B
134
S
65
G
16
Posts: 1,766
Reputation: 19,190

Post » Thu Sep 03, 2009 2:32 am



15% Done.



Update: 20% Done. Click here for FullView
B
1
G
3
Posts: 6
Reputation: 837

Post » Thu Sep 03, 2009 11:13 pm

Looks like it's gonna be awesome.
B
5
G
3
Posts: 12
Reputation: 950

Post » Fri Sep 04, 2009 8:17 am

that looks really cool nowon and eamy
I like the weird atmosphere you have there eamy

nowon, the tank models are awesome
you should add drop shadows on the ground of stuff :)
and the explosions are nice
Spriter Dev
B
87
S
21
G
12
Posts: 3,240
Reputation: 16,461

Post » Fri Sep 04, 2009 12:46 pm

nice
B
11
S
3
G
4
Posts: 622
Reputation: 3,186

Post » Sat Sep 05, 2009 1:19 am

Those tanks look absolutely sexy Nowon! :!:
B
21
S
6
G
10
Posts: 1,024
Reputation: 7,445

Post » Sat Sep 05, 2009 6:35 am

Thanks, lucid. Atmosphere is really important in this game. Also, here is the latest sneak peek.



Click here for fullview
B
1
G
3
Posts: 6
Reputation: 837

Post » Sat Sep 05, 2009 9:23 am

I like that mystical rays in the last two screenshots, Eammy! Looking really cool! Making me feel the atmosphere even while looking at static picture..I believe they'll be dynamic? I mean they might be changing direction and saturation at runtime? If it so it's gonna be awsome
B
23
S
2
G
4
Posts: 36
Reputation: 2,822

Post » Sat Sep 12, 2009 12:15 pm





B
46
S
23
G
7
Posts: 459
Reputation: 6,763

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 0 guests