Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Mon Jun 08, 2015 9:27 am

majesticAsFk wrote:My first time checking out this thread, some really impressive work!
Love the art in @purplemonkey 's Yonder (:

Hey thanks, man!
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Post » Mon Jun 08, 2015 10:07 am

marquet wrote:Image



nice use of webgl effects ! :D interesting project!
ImageImageImageImage
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Post » Wed Jun 10, 2015 10:21 am

Ok so Im working on a courier service game. Basically you start out with a small vehicle, you can purchase a contract with one of the many couriers in the city and hopefully grow from there. I was thinking of implementing car crashes, vehicle purchases, upgrade purchases, employee hiring etc. Am not planning on implementing everything at once but want to get a working alpha to test first. What do you guys think, good idea or scrap it hehe :)?

Here is an animated gif of what I have so far.

Image

https://www.dropbox.com/s/d86eghzv6j7ai ... m.gif?dl=0

The vehicle "Autonomously" :-) moves around the playfield whenever a random marker is placed. Once it reaches the marker "Supposed to be a deliver pickup" it will kill the marker object, wait for the next randomly created marker and head on over to it. Just a test so far but pretty cool stuff hehe.
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Post » Wed Jun 10, 2015 1:01 pm

Cybergod wrote:Ok so Im working on a courier service game. Basically you start out with a small vehicle, you can purchase a contract with one of the many couriers in the city and hopefully grow from there. I was thinking of implementing car crashes, vehicle purchases, upgrade purchases, employee hiring etc. Am not planning on implementing everything at once but want to get a working alpha to test first. What do you guys think, good idea or scrap it hehe :)?

Here is an animated gif of what I have so far.

Image

https://www.dropbox.com/s/d86eghzv6j7ai ... m.gif?dl=0

The vehicle "Autonomously" :-) moves around the playfield whenever a random marker is placed. Once it reaches the marker "Supposed to be a deliver pickup" it will kill the marker object, wait for the next randomly created marker and head on over to it. Just a test so far but pretty cool stuff hehe.


Hmm, I can't see the image.
I love making games, and writing programming tutorials!
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Post » Wed Jun 10, 2015 1:18 pm

gamecorpstudio wrote:
marquet wrote:Image



Just from the gif, that looks pretty nice.
I love making games, and writing programming tutorials!
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Post » Wed Jun 10, 2015 1:20 pm

Padautz wrote:Here is a Screenshot of what I am working on, maybe you like it :)
Image


That art is beautiful!
I love making games, and writing programming tutorials!
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Post » Wed Jun 10, 2015 1:21 pm

LDC Studios wrote:Grave Prosperity: Redux has been getting some patchwork done on it since its initial release. Here is the latest screen from its graphical overhaul it is receiving!

Image


I like it. Great graphics.
I love making games, and writing programming tutorials!
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Post » Wed Jun 10, 2015 1:58 pm

terrancd wrote:
Cybergod wrote:Ok so Im working on a courier service game. Basically you start out with a small vehicle, you can purchase a contract with one of the many couriers in the city and hopefully grow from there. I was thinking of implementing car crashes, vehicle purchases, upgrade purchases, employee hiring etc. Am not planning on implementing everything at once but want to get a working alpha to test first. What do you guys think, good idea or scrap it hehe :)?

Here is an animated gif of what I have so far.

Image

https://www.dropbox.com/s/d86eghzv6j7ai ... m.gif?dl=0

The vehicle "Autonomously" :-) moves around the playfield whenever a random marker is placed. Once it reaches the marker "Supposed to be a deliver pickup" it will kill the marker object, wait for the next randomly created marker and head on over to it. Just a test so far but pretty cool stuff hehe.


Hmm, I can't see the image.



Weird, does the dropbox link work? Not sure why my posts have issues sometimes, everything seems to work on my end sorry :(
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Post » Wed Jun 10, 2015 4:16 pm

Cybergod wrote:
terrancd wrote:
Cybergod wrote:Ok so Im working on a courier service game. Basically you start out with a small vehicle, you can purchase a contract with one of the many couriers in the city and hopefully grow from there. I was thinking of implementing car crashes, vehicle purchases, upgrade purchases, employee hiring etc. Am not planning on implementing everything at once but want to get a working alpha to test first. What do you guys think, good idea or scrap it hehe :)?

Here is an animated gif of what I have so far.

Image

https://www.dropbox.com/s/d86eghzv6j7ai ... m.gif?dl=0

The vehicle "Autonomously" :-) moves around the playfield whenever a random marker is placed. Once it reaches the marker "Supposed to be a deliver pickup" it will kill the marker object, wait for the next randomly created marker and head on over to it. Just a test so far but pretty cool stuff hehe.


Hmm, I can't see the image.



Weird, does the dropbox link work? Not sure why my posts have issues sometimes, everything seems to work on my end sorry :(


The drop box works fine. It's just the image that seems broken.
I love making games, and writing programming tutorials!
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Post » Wed Jun 10, 2015 5:14 pm

I'm currently working on Shattered Moon, a flying plateformer.


Image

You can test the demo on the scirra arcade.
Check out the demo of my first C2 Game
https://www.scirra.com/arcade/other-gam ... n-demo-482
Follow me @84Gamestudio
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