Post screenshots of what you're working on!!

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Post » Thu Jun 11, 2015 10:44 am

terrancd wrote:
Padautz wrote:Here is a Screenshot of what I am working on, maybe you like it :)
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That art is beautiful!


Thank you ! :D Takes a lot of work and it's always great if someone likes it :D
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Post » Thu Jun 11, 2015 8:33 pm

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This is a gameplay gif of a game i working on. Mechanics i finished are the
charging shot, like megaman, and other stuff like explosions. More of the HUD, other enemies and there simple AI i will also implement later.
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Post » Sat Jun 13, 2015 5:05 pm

I suppose I'll show a new shot for #screenshotsaturday of Courier! Here's a waterfall area I've been working on.

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Post » Sat Jun 13, 2015 11:10 pm

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- Sworda Clash -
BOUNCE IN ACTION!
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Post » Sun Jun 14, 2015 10:27 pm

@mrlight234 Dude that looks super fun. I wanna call it grumpy sword (or grumpy square).


I consider this boss fight done now (barring any bugs I missed). So that means it time to plan the next one!

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Post » Mon Jun 15, 2015 5:25 am

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https://www.dropbox.com/s/nyayhupstwxxs ... R.png?dl=0

Uh.... I don't understand what I'm doing wrong with the BBCode with images but I added a dropbox link to an image of my game. Take a look!

Scaling is off in my game currently..... So yeah....
Risk Rocket now available on Google Play
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Post » Mon Jun 15, 2015 10:51 am

hey

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Post » Mon Jun 15, 2015 10:31 pm

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1mb webm version
http://gfycat.com/SadEnchantedCicada

To make this solid but not a solid i just aply vetor X force


bonus

http://gfycat.com/DefinitiveAdvancedBeauceron
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Post » Tue Jun 16, 2015 9:59 pm

paulxx wrote:hey


I Like your "Indiana jones" :D

my first GIF
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working on Rally Racing
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Post » Wed Jun 17, 2015 3:41 pm

blekdar wrote:@mrlight234 Dude that looks super fun. I wanna call it grumpy sword (or grumpy square).


I consider this boss fight done now (barring any bugs I missed). So that means it time to plan the next one!

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This looks fantastic. I do not see a single thing I would change so far. Love the movement system and simple designs which complement the pixel style very well. I see so much level design potential. Thanks for sharing!
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