Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Mon Jun 29, 2015 7:26 am

Some new screenshot. ;)
ImageImageImage
Image Image
B
35
S
17
G
7
Posts: 145
Reputation: 6,357

Post » Wed Jul 01, 2015 2:15 am

New target indicator and re-worked FX for the Blink ability in Reliquary.
Image
B
23
S
7
G
3
Posts: 180
Reputation: 4,064

Post » Wed Jul 01, 2015 9:56 am

@Ahr Ech

It looks better every time i see it :)
B
45
S
15
G
9
Posts: 1,096
Reputation: 11,038

Post » Wed Jul 01, 2015 9:00 pm

Working on a spaceship pack for store, what else should I add before releasing it?
I have more things outside this preview and I made 4 colour sets for the parts.
Image
Image Image Image Image
B
17
S
1
Posts: 88
Reputation: 877

Post » Wed Jul 01, 2015 9:42 pm

Ominous Entity
This is one of the "ability´s" i wanna implement into the game.

Web Field
Ensnare enemy´s and launches spider drones, that will explode upon impact.
Image

If you feel like it - follow the project here.
https://www.scirra.com/forum/viewtopic.php?f=180&t=149064
B
15
S
7
G
1
Posts: 143
Reputation: 2,379

Post » Thu Jul 02, 2015 1:05 pm

I heard a good way to learn how to program was to try and copy one of your favourite games so I started, but trying to recreate the classic 1990 arcade game by SNK Prehistoric Isle well, I have been doing that for the last 2 weeks, then I got bored and figured why don't I make this a sequel set in ww2 where the Nazis are trying to take over the island
Image
Image
Image
B
7
S
1
Posts: 78
Reputation: 626

Post » Thu Jul 02, 2015 6:07 pm

Working on a new challenge level. Turned out surprisingly smooth.

Image
B
35
S
5
G
1
Posts: 155
Reputation: 2,085

Post » Thu Jul 02, 2015 6:09 pm

@spongehammer Thanks!

@CrudeWall That looks awesome.
B
23
S
7
G
3
Posts: 180
Reputation: 4,064

Post » Thu Jul 02, 2015 6:55 pm

Ahr Ech wrote:@CrudeWall That looks awesome.


Thanks dude :) hope i can keep improving on it and make it playable for other :D
B
15
S
7
G
1
Posts: 143
Reputation: 2,379

Post » Fri Jul 03, 2015 2:53 am

Image
made it happen by;
    -> 1 animated sprite with 10 frames
    -> Sine value for left/right movement + opacity + scale
    -> lerps timescale to 0 when [space] is down

suggestions for improvements?
B
24
S
6
G
2
Posts: 213
Reputation: 2,688

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 3 guests