Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Tue Jul 14, 2015 5:09 pm

marcorocco wrote:
UberLou wrote:Great stuff so far!

Started testing out higher-res graphics for my game instead of a pixel art style. Not sure which way I'm going to go.


Definitely stay with this style. Pixel art is fantastic and all. I mean I grew up playing with games in such a style. But it's such a lazy way to go. We have the technology to create some remarkable styles. I like what you've got here so keep at it :)


Thanks. That post is like 6 years old though. Also, Pixel art isn't lazy, its a style choice. My current project is pixel art and it takes a lot of effort to create the sprites.
B
77
S
49
G
25
Posts: 346
Reputation: 17,409

Post » Fri Jul 17, 2015 1:02 pm

please support my greenlight campaign for my game habitus:D
http://steamcommunity.com/sharedfiles/filedetails/?id=481984213

Image
Image
Image
B
16
S
3
Posts: 32
Reputation: 1,151

Post » Fri Jul 17, 2015 1:13 pm

@frozenen Cute style :) Gave you my vote. Good luck!
B
39
S
14
G
3
Posts: 559
Reputation: 5,737

Post » Fri Jul 17, 2015 3:05 pm

@Anonnymitet Thanks much appreciated
B
16
S
3
Posts: 32
Reputation: 1,151

Post » Fri Jul 17, 2015 11:17 pm

Image
B
8
S
4
Posts: 120
Reputation: 1,266

Post » Sat Jul 18, 2015 2:05 pm

Derqs wrote:Image

Any demos we can try? :D
B
10
S
2
G
1
Posts: 27
Reputation: 848

Post » Sat Jul 18, 2015 2:07 pm

Anonnymitet wrote:@frozenen Cute style :) Gave you my vote. Good luck!

You have my sword,
and my bow,
and my vote!
B
10
S
2
G
1
Posts: 27
Reputation: 848

Post » Sat Jul 18, 2015 3:12 pm

2015-07-18 Update

What's new:
-New enemy finished - The Mimic - A chest look-alike that starts jumping around when you get close.
-More HUB graphics
-First Unique Run Ability "Take-Off!" that gives you possibility to toggle between walking/flying

.gifs & screenshots below:
Current HUB's state
Image
Mimic
Image
Take-Off! (that chest sprite is used as a placeholder, abilities will be collected from altars)
Image

We are planning to add the first shop now, and keep expanding the content, let us know what you think!
B
23
S
12
G
2
Posts: 80
Reputation: 2,634

Post » Sun Jul 19, 2015 9:42 am

marcorocco wrote:Any demos we can try? :D


I made a demo back in March so it's pretty outdated, but you can find it here:
http://www.indiedb.com/games/5-minute-dungeon/downloads/5-minute-dungeon-alpha-100
B
8
S
4
Posts: 120
Reputation: 1,266

Post » Sun Jul 19, 2015 10:48 am

MozayKnows wrote:2015-07-18 Update

What's new:
-New enemy finished - The Mimic - A chest look-alike that starts jumping around when you get close.
-More HUB graphics
-First Unique Run Ability "Take-Off!" that gives you possibility to toggle between walking/flying

.gifs & screenshots below:
Current HUB's state
Image
Mimic
Image
Take-Off! (that chest sprite is used as a placeholder, abilities will be collected from altars)
Image

We are planning to add the first shop now, and keep expanding the content, let us know what you think!


Awesome!! Can we test it???
B
10
S
2
G
1
Posts: 27
Reputation: 848

PreviousNext

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: Yahoo [Bot] and 1 guest