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Post » Tue Sep 01, 2015 11:27 pm

gillenew wrote:Image


Epic looking, I see the D&D is an inspiration for you too.
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Post » Tue Sep 01, 2015 11:41 pm

thank you @mudmask and @genejoke :3

I really like the D&D universe, but of course, this image was just a joke, cause I intend to modify the monster to have my unique design, its more fun :)

Image
Last edited by gillenew on Thu Sep 03, 2015 8:51 am, edited 1 time in total.
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Post » Thu Sep 03, 2015 12:13 am

Image

New idle stance in non-combat zones (similar to Secret of Mana) - and level editing is dialed in with Tiled. Next, going to implement a dialog system.
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Post » Thu Sep 03, 2015 4:03 am

gillenew wrote:Image


I've enjoyed watching this game evolve. I really like that trail/movement effect.

Would you be willing to give me a simple example of how that works? I've been looking for something similar, really like the multi-directional dash but I have yet to see a tutorial.

Thank you :D
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Post » Thu Sep 03, 2015 7:51 am

Another level...

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Post » Thu Sep 03, 2015 10:22 am

mudmask wrote:Image

New idle stance in non-combat zones (similar to Secret of Mana) - and level editing is dialed in with Tiled. Next, going to implement a dialog system.


I want to play this! Looks fantastic. I also really dig the palette.
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Post » Thu Sep 03, 2015 11:06 pm

@robotecollective - thanks so much. hopefully I don't let it get too epic and can actually finish it with the deadline I've set! So far so good actually..
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Post » Fri Sep 04, 2015 9:01 am

Rollendice wrote:
gillenew wrote:Image


I've enjoyed watching this game evolve. I really like that trail/movement effect.

Would you be willing to give me a simple example of how that works? I've been looking for something similar, really like the multi-directional dash but I have yet to see a tutorial.

Thank you :D


Hey @Rollendice
I'll try to make a short tutorial showing how to make this type of dash, but the principle of it is fairly easy.

Image
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Post » Fri Sep 04, 2015 10:15 am

I've enjoyed watching this game evolve. I really like that trail/movement effect.

Would you be willing to give me a simple example of how that works? I've been looking for something similar, really like the multi-directional dash but I have yet to see a tutorial.

Thank you :D


I was going to ask exactly the same thing :D
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Post » Sat Sep 05, 2015 4:35 pm

Recently implemented a hugging mechanic in our game, because why not.
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Click image for better quality
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