Post screenshots of what you're working on!!

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Post » Thu Oct 08, 2015 4:45 pm

Making a redesign of my fight game / beat em up
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Post » Fri Oct 09, 2015 3:15 am

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An AI / game play test for a project I'm working on called "Caver O'Connor"

I guess there are a few cave-ish type games out there now, but I'm actually pulling a little inspiration from Lode Runner and Mario (specifically Donkey Kong on Game Boy) for this one.

I read a lot of tutorials on ledge / edge grabbing, but they all involved using some kind of hidden point that needed to be manually placed to activate the hanging mode.. so for this one, I built my own, using hidden detectors that are pinned to O'Connor in the upper left and upper right. That way I can crank out levels pretty quickly and not have to worry about placing little elements in the stage that he can hold on to.
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Post » Wed Oct 21, 2015 11:47 am

Image

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Post » Wed Oct 21, 2015 7:35 pm

Some pseudo 3D stuff

Pöpö invaders
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Project Korona
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Some flying stuff
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Post » Wed Oct 21, 2015 9:04 pm

OldieSteve wrote:
eliasfrost wrote:Updating some of the animations in Image
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Cool, looks a lot like Flashback :)

Second that!!! Flashback nostalgia in the air. Really good job!
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Post » Thu Oct 22, 2015 1:29 pm

CrudeMik wrote:Image

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Does it actually lag? I'm curious about the performance.
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Post » Thu Oct 22, 2015 1:51 pm

@TELLES0808 - Not lag, just slow mo!
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Post » Fri Oct 23, 2015 9:52 am

Always inspiring to come here and see what people are working on. :D
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Fri Oct 23, 2015 1:28 pm

Sean Noonan wrote:Image


Got a question about your "select theme" function.
Did you do this with using Replace color effect?
If so, then tell me how hard it affects game's perfomance on mobile devices? (I had seen your Vine in videos thread)
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Post » Fri Oct 23, 2015 3:24 pm

Timmy's Misadventures

A 2d "comedy" platformer.

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