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Post » Tue Dec 15, 2015 12:04 pm

Although it is has been released on the iOS Appstore - work still pushes ahead on my game A Skyrocket Story - working on more content and the Android release for the New Year.

Here's a little video too: https://www.youtube.com/watch?v=_kBsG9iNWCA
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Apologies for the long post - I couldn't work out how to post the gifs side by side :?
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Post » Tue Dec 15, 2015 12:52 pm

Ahr Ech wrote:Working on a little project for the Idle Thumbs Winter Wizard Jam.
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@Ahr Ech
Really cool projects and designs, nice flow!

Ive got a question if you dont mind.
As I see you are focusing on games for PC (especially considering your 2.5 isometric spaceman game, "Reliquary"), I was wondering what resolution are you aiming for and designing in, in Construct 2? And what exporting format/module do you plan on releasing it in?
It would be nice to hear from someone that is already a veteran on the Construct 2 battlefield so to speak. Of course if you dont mind sharing, thanks.
Brick by brick, stone by stone.
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Post » Tue Dec 15, 2015 8:19 pm

Pushing myself to get a better handle on Spriter Pro so I added my first enemy. Spawned a bunch of them and the frame rate didn't drop. Very encouraging.

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Put up a time lapse with some commentary on my Youtube Channel if you are curious how he was made and animated: https://www.youtube.com/watch?v=kEnG7tStm-M
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Post » Tue Dec 15, 2015 10:05 pm

Hi. This is a flappy bird-like game that I am working on ... almost finished it.

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Post » Wed Dec 16, 2015 1:29 am

jaypeps81 wrote:Image

What games is that looks fun
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Post » Wed Dec 16, 2015 7:05 pm

I know it looks unclear, but does it look interesting enough to understand this? :)

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Post » Thu Dec 17, 2015 2:01 am

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Wizardjam is over and my game is done! http://riv-hester.itch.io/happy-happy-krampusnacht

Solomon wrote:@Ahr Ech
Really cool projects and designs, nice flow!

Ive got a question if you dont mind.
As I see you are focusing on games for PC (especially considering your 2.5 isometric spaceman game, "Reliquary"), I was wondering what resolution are you aiming for and designing in, in Construct 2? And what exporting format/module do you plan on releasing it in?
It would be nice to hear from someone that is already a veteran on the Construct 2 battlefield so to speak. Of course if you dont mind sharing, thanks.

Thanks man! Reliquary and Happy Happy Krampusnacht are both 512 x 288. I went with that mostly because it's a true 16 x 9 resolution that also made for a comfortable level of zoom. Pixel scaling is good enough these days that I wasn't too worried about it. They're exported with NW.js.

@Waltan
I don't know what I'm looking at, but that's nothing a quick tutorial couldn't explain, by the looks of it. Definitely does look interesting!
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Post » Thu Dec 17, 2015 5:41 am

@Ahr Ech
Your reply is much appreciated.
Happy Happy Krampusnacht plays very well, and it works well in fullscreen mode.

Just one more question before I leave you alone :P if thats ok.
Have you ever tried exporting in higher resolutions strictly for desktop? (because as I understand exporting as your current resolution is also leaving a possibility for mobile export).
Brick by brick, stone by stone.
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Post » Thu Dec 17, 2015 4:22 pm

@Solomon
I have a prototype for a mech brawler that runs at 1080p without issue. Steady 60fps if it's performance you're wondering about.
PM me if you have any more questions so we don't spam the thread too much. I'm happy to answer!
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Post » Thu Dec 17, 2015 8:55 pm

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My friend Tiff's intro.
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