Post screenshots of what you're working on!!

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Post » Wed Dec 30, 2015 3:04 pm

Looks great irbis. How did you made this animations ?
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Post » Wed Dec 30, 2015 3:06 pm

anty21ro wrote:Looks great irbis

Thank you Anty!! I am doing my best to make this feel and look as good as my clumsy two hands can make it.
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Post » Thu Dec 31, 2015 12:46 am

My first game!

I started on Dec.26th, and have this as my demo level. Most of the animations are very limited at the moment (walking only has 2 frames).

You can pick up different swords, and use your shield to push back the drones! (still troubleshooting why sometimes they bounce THROUGH you).

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Post » Thu Dec 31, 2015 11:44 pm

Took some inspiration from the classic Zelda series for the gliding chicken available in this particular town.

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Post » Sun Jan 03, 2016 2:42 am

lorddragonmaster wrote:My first game!

I started on Dec.26th, and have this as my demo level. Most of the animations are very limited at the moment (walking only has 2 frames).

You can pick up different swords, and use your shield to push back the drones! (still troubleshooting why sometimes they bounce THROUGH you).

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Congrats on starting your first game! It's a great experience that teaches you a lot. You have a good start with your art too. Keep it up!
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Post » Sun Jan 03, 2016 10:08 am

Nice art lorddragonmaster.
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Post » Tue Jan 05, 2016 6:22 am

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Post » Tue Jan 05, 2016 2:06 pm

Starships landed. Pun intended :D
[CLICK THE PICTURE TO ENLARGE]

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Post » Tue Jan 05, 2016 8:09 pm

@varr that's pretty cool. When the foreground overlaps the player, does the entire foreground fadeout, or just that particular piece?
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Post » Tue Jan 05, 2016 8:09 pm

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Working on a Mario - type template.
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