Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Wed Jan 06, 2016 9:12 pm

I got inspired by INK (on steam) and tried to replicate the level painting mechanic in the game. got it working with tilesets and sprites. the custom particles get destroyed on collision

- Started as this at first
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- End result - added some dot dithering
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- Zooming in and Out
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Post » Wed Jan 06, 2016 11:13 pm

mudmask wrote:@varr that's pretty cool. When the foreground overlaps the player, does the entire foreground fadeout, or just that particular piece?


Thanks! Currently it's only whatever sprite in the foreground that you're overlapping. I can see that being frustrating depending on the area layouts when engaging with enemies so I may change it to make all objects in the foreground transparent when you overlap any.

Cool work on the Mario inspired enemy interaction and block breaking!
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Post » Thu Jan 07, 2016 2:03 am

@varr - ah thanks man. your project is looking really good. there's definitely more than a few ways to do that.
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Post » Fri Jan 08, 2016 2:48 am

"succubus" personal project I'm tinkering with.

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Post » Fri Jan 08, 2016 5:49 am

A screen from one of the boss battles in Grave Prosperity: Redux

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Post » Fri Jan 08, 2016 1:35 pm

New Tactic game
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Post » Fri Jan 08, 2016 8:18 pm

@gillenew Looks promising, love me some tactical strategy!
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Post » Sat Jan 09, 2016 9:57 am

Here are some more concepts, we will be revealing the new name of the game very soon!

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Post » Sat Jan 09, 2016 8:08 pm

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Still working on the animations and more body parts but for just really learning how to draw the results I want I'm pleased.

Thanks in advance for your feedback
Last edited by ALLMarkMade on Mon Jan 11, 2016 2:31 am, edited 1 time in total.
Check out my latest game RAPID-TAPIT. Get your Fingercise on with this one. A steady Tap is all you need to score points. Lift a finger and see what you can do...

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ALLMarkMade Designs
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Post » Sun Jan 10, 2016 10:43 pm

Testing out a new spell. You can hold down the attack key to charge up (drains more magic points):

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(gif quality settings mess with the purple spell color :P)
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