mudmask wrote:@varr that's pretty cool. When the foreground overlaps the player, does the entire foreground fadeout, or just that particular piece?
Thanks! Currently it's only whatever sprite in the foreground that you're overlapping. I can see that being frustrating depending on the area layouts when engaging with enemies so I may change it to make all objects in the foreground transparent when you overlap any.
Cool work on the Mario inspired enemy interaction and block breaking!