Post screenshots of what you're working on!!

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Post » Fri Jan 29, 2016 5:50 pm

mudmask wrote:Dude this is dope. Reminds me of Karateka.


Thanks a lot! Ah man, that game was epic.

bclikesyou wrote:Changed the cave tile color. Purple definitely gives me more of a cave vibe.
I dig this! looks great... But I am a sucker for purple :D

Some more progress on this thing - Not calling it a game yet
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Dialog

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More challenges
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Post » Fri Jan 29, 2016 7:13 pm

@facecjf Thanks! BTW uhhhh how'd you make those nice 'lil speech bubbles? Do they adjust to the size of the text?
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Post » Fri Jan 29, 2016 8:08 pm

bclikesyou wrote:@facecjf Thanks! BTW uhhhh how'd you make those nice 'lil speech bubbles? Do they adjust to the size of the text?


Ahh yes I just worked on those :) They are a 9-Patch sprite. They are dynamic, and adjust to size of text.

Code: Select all
Every Tick :
----action----
9-patch object : set position to(spritefont.X - 8, spritefont.Y - 8)
9-patch object : set size to(spritefont.TextWidth + 16, spritefont.TextHeight + 16)
-----------------


The extra values of 8 and 16 are offset values which will vary on your placement and 9-patch design
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Post » Fri Jan 29, 2016 10:50 pm

Ahr Ech wrote:Messing with procedural animation. No frames here, just a stack of sprites being rotated, stretched and squashed.
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Here are the individual parts all spread out.
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I'm speechless. Can you do a tutorial how to do this?
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Post » Fri Jan 29, 2016 11:39 pm

@Arclight
Arclight wrote:I'm speechless. Can you do a tutorial how to do this?

I've had a few other requests for a tutorial already, so I guess I'd better get on that!

@facecjf
Looking good!
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Post » Sat Jan 30, 2016 2:27 pm

Some prototyping of the day...

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Post » Sat Jan 30, 2016 3:07 pm

Ahr Ech wrote:@facecjf
Looking good!


Thanks! Digging that procedural animation!
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Post » Mon Feb 01, 2016 12:30 pm

Ahr Ech wrote:Messing with procedural animation. No frames here, just a stack of sprites being rotated, stretched and squashed.
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Here are the individual parts all spread out.
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Amazing idea and implementation!
As a retro lover I love keeping pixel art stuff and enhace it with modern computing capabilities!
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Post » Mon Feb 01, 2016 3:26 pm

Yes, congrats, it looks very good!
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Post » Tue Feb 02, 2016 5:50 pm

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Trying to decorate a bit but the strongest side of my game (If I finish it someday) will be the progression through characters skills and stats customizations
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