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Post » Thu Feb 18, 2016 4:13 pm

huZba wrote:A miniboss from the beginning of Cyber Shadow

Also first time posting here, I think, hello :D

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wow fantastic sprite art
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Post » Thu Feb 18, 2016 4:20 pm

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Added art from a past Ludum Dare entry for my hopping enemy. Slime bro! Dude is annoying.
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Post » Thu Feb 18, 2016 4:23 pm

playing around with Spriter for some boss animations - these right now are prototyping graphics... thankfully it's super easy to update graphics using Spriter.
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Post » Thu Feb 18, 2016 5:09 pm

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only now that I post this image do I realise the helicopters bullets do not break the glass opps :roll:
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Post » Fri Feb 19, 2016 10:35 am

Ahr Ech wrote:Messing with procedural animation. No frames here, just a stack of sprites being rotated, stretched and squashed.
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Here are the individual parts all spread out.
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And how is going the performance?
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Post » Sat Feb 20, 2016 5:11 pm

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Post » Sat Feb 20, 2016 11:06 pm

TELLES0808 wrote:And how is going the performance?

I think it's probably pretty good, but I haven't tested it on any lower end machines and there's very little in the layout.

In other news, here's a dust storm in Reliquary.
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Post » Sat Feb 20, 2016 11:32 pm

Ahr Ech wrote:
TELLES0808 wrote:And how is going the performance?

I think it's probably pretty good, but I haven't tested it on any lower end machines and there's very little in the layout.

In other news, here's a dust storm in Reliquary.
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Looks great! I'm working on my project for a long time now, but I'm no where near the quality of yours and many other visuals.

Btw. How do you guys make masks, like this one in the storm?
My professional Royalty Free Music at Scirra Assets Store
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Post » Sun Feb 21, 2016 1:07 am

@megatronx
Thanks!
In this case I just have a sprite with it's blend mode set to Destination Out. You can use other blend modes to mask in different ways too, as illustrated here if you scroll down a bit: https://www.scirra.com/manual/146/effects
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Post » Sun Feb 21, 2016 1:30 am

Ahr Ech wrote:@megatronx
Thanks!
In this case I just have a sprite with it's blend mode set to Destination Out. You can use other blend modes to mask in different ways too, as illustrated here if you scroll down a bit: https://www.scirra.com/manual/146/effects


Thanks! And you're keeping it on its own layer, sandstorm and mask, yeah?
My professional Royalty Free Music at Scirra Assets Store
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Specs: i5 2500, 16gb of ram, gtx 770, win 7, Focusrite Scarlett 8i6, Mackie mr8mk2, Alesis 320, browsing the net on chrome.
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