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Post » Wed Feb 24, 2016 1:23 pm

CasuRally - Folkracing
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Test here

Steam page
Last edited by neverk on Thu Feb 25, 2016 8:11 am, edited 3 times in total.
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Post » Wed Feb 24, 2016 4:38 pm

There are seriously awesome projects floating around here! By far one of my favorite threads :)

Working on a Shmup Asset set and Game template - WIP

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Game Test
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Post » Thu Feb 25, 2016 7:34 am

facecjf wrote:There are seriously awesome projects floating around here! By far one of my favorite threads :)

Working on a Shmup Asset set and Game template - WIP

Artwork
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Game Test
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Great art style! Love it
Working on "EVERBLAST"
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Post » Thu Feb 25, 2016 11:50 am

Ahr Ech wrote:Messing with procedural animation. No frames here, just a stack of sprites being rotated, stretched and squashed.
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Here are the individual parts all spread out.
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Looks awesome!. I'd love to see the event sheet! :p Is it heavy on performance?
Follow my progress on Twitter
or in this thread Archer Devlog
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Post » Thu Feb 25, 2016 2:32 pm

I dig that procedural animation.
Mostly because I'm horrible at animation :)
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Post » Thu Feb 25, 2016 3:13 pm

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Definitely a vast improvement, especially after three days straight of working on this SDK.

Not sure about the window size, as indicated by the gray borders. It was originally bigger, but I feel like I might prefer keeping this small, as the 2D oldschool Zelda games has this feel to them, what I mean is how the small screen-size added to the game's suspense, especially when you couldn't see much of your own field of view when in a dungeon.

Just one more thing to work on in terms of a set of core basic features, which is an inventory system. Already got it figured out in concept where in short, I'll be using a x,y,z array (name,damage or effect,if-obtained boolean) to store itemdata (such as "boomerang,stun,0") and icon management using instance variables as IDs and a multiple-framed animation to store icons.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Thu Feb 25, 2016 4:05 pm

The Unscrupulous Mess
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Post » Thu Feb 25, 2016 6:01 pm

Thanks @Kraudi !

... And I dig the art style of Dodgy
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Post » Fri Feb 26, 2016 2:14 pm

New skin :)

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Post » Sat Feb 27, 2016 3:43 pm

some more WIP Mobile Shmup Template work... I've never targeted mobile before. So far so good. Works really well on both iOS and Android.

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Game play & Scoring
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