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Post » Sat Dec 12, 2009 8:27 am

Yet another 3d experiment. This was inspired by David's wolf3d example. I'm doing it in Construct 0.99.62 and no I did not use 3d box.
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Post » Sat Dec 12, 2009 12:33 pm

[quote="Glamthaus":rz04nsxp]

A reboot of my old 3D proof of concept with all the new features available to Sprite displacement since then (Z axis, Z buffer, etc).

I'll upload an exe once I get a bit further and make things more efficient (Backface culling, etc).

Model borrowed from http://www.3dtake.com/2009/08/girl-3d-m ... tures.html.[/quote:rz04nsxp]
How... How did you do that?
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Post » Sun Dec 13, 2009 10:26 am

Oh, guys.. While browsing this thread I just want to say you all are so talented!
Very nice pics and ideas you have.

[color=#FFFFBF:23xmm3du]I'm jealous :cry:[/color:23xmm3du]
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Post » Sun Dec 13, 2009 3:51 pm

[quote="Minor":3syigj9e]Currently just a mockup, although I have a little of the engine done. First ever try at pixel art.

Normal size 8X8 sprites



Blown up X4.

[/quote:3syigj9e]

Those look brilliant, Minor. Do you mind if I give you a little suggestion though -

Try to establish a common light source in the tiles. Your rock walls have light coming from several directions. If you were to set up a consist light source with your highlights and shadows, the tiles will read much better.
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Post » Sun Dec 13, 2009 4:46 pm



anyone up for a game of 3d ping pong?

ive gotten collision testing to work with the paddle, its all smooth sailing from here :D
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Post » Sun Dec 13, 2009 4:57 pm

Why don't you just make a friggin 3D Object plugin already, sheesh

(Looks awesome :D )
Moderator
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Post » Sun Dec 13, 2009 5:09 pm

[quote="deadeye":12zgx5pa]Why don't you just make a friggin 3D Object plugin already, sheesh

(Looks awesome :D )[/quote:12zgx5pa]

thanks :P

well i cant program, but I might release a tut with a bare bones engine for everyone to use!
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Post » Sun Dec 13, 2009 6:55 pm

Heh, that'd be cool. Then maybe someone that can program could pick it up?

Also, great work guys!
When my project gets a bit prettier i'll post a screenshot here...
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Post » Sun Dec 13, 2009 10:54 pm

[quote="GMG":3h3v39yn][quote="Minor":3h3v39yn]Currently just a mockup, although I have a little of the engine done. First ever try at pixel art.

Normal size 8X8 sprites



Blown up X4.

[/quote:3h3v39yn]

Those look brilliant, Minor. Do you mind if I give you a little suggestion though -

Try to establish a common light source in the tiles. Your rock walls have light coming from several directions. If you were to set up a consist light source with your highlights and shadows, the tiles will read much better.[/quote:3h3v39yn]

Thanks for the advice I'll edit my tiles to have one light source, I didn't think of that when i copied and rotated the tiles.

Another quick mockup - tiles unedited



And a quick runcycle - my first ever :).

Normal 8X8



X4 in size



Death by Lava?

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Post » Thu Dec 24, 2009 8:56 pm

Call this the Christmas present to the community.

Edit: Do note that it's 720p, the forum clips most of it
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