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Post » Mon Mar 07, 2016 11:38 am

@Pehesse RRH animations are rigged 3d models transposed into 2d spritesheet and slightly refined there. I'm very lousy animator, though. Apart from the obvious run, jump, crouch, idle etc. cycles I also add some special movements, depending on the chapter they are used in, so nothing fancy...
1 Gb RAM usage is slowly stopping to be an issue, although I try to keep it somewhere around 512 Mb.
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Post » Mon Mar 07, 2016 12:37 pm

rozpustelnik wrote:@Pehesse RRH animations are rigged 3d models transposed into 2d spritesheet and slightly refined there. I'm very lousy animator, though. Apart from the obvious run, jump, crouch, idle etc. cycles I also add some special movements, depending on the chapter they are used in, so nothing fancy...
1 Gb RAM usage is slowly stopping to be an issue, although I try to keep it somewhere around 512 Mb.


I see! Well, as long as it works and it has style (which I think it definitely does), it oughta be good enough :-D
I'm wondering how I'll handle my next project with C2, with that 1Gb memory use "limit" (though actually not really, it's only a warning as far as I'm aware), seeing how I plan to push animations further... maybe I'll contact Scirra to ask for the possibility to toggle off the warning message :v
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Post » Tue Mar 08, 2016 3:04 am

All graphics are ripped 100% real, also this uses a mode 7 effect to re-size the notes and the fret board/track.

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Last edited by Nyuha on Thu Mar 10, 2016 2:07 pm, edited 3 times in total.
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Post » Tue Mar 08, 2016 6:13 am

Those are kind of some nice 3D models you have there for your generic GH game.

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This took me bloody forever today to get working fine in a basic form.
Zelda Gamekit (my project)

Example capxs I have made:
Zelda-Style Inventory
Zelda Hearts System

The unwritten "How do I" capx etiquette! Nearly always provide a capx of the problem you have, and try to isolate the problem and/or no capx above 10 MB. :)
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Post » Tue Mar 08, 2016 5:25 pm

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WIP.
For Android devices.
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Post » Thu Mar 10, 2016 2:44 pm

Making a little mobile game as a side project to rest my mind in between the hard work on my main project. Experimenting with art styles atm. This is what I have so far :P

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Post » Sat Mar 12, 2016 1:45 am

Also my future entry for the Rikoshe Game Jam Once i finish it in time >.<.

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Post » Sun Mar 13, 2016 3:21 pm

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Post » Mon Mar 14, 2016 11:18 am

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Post » Wed Mar 16, 2016 4:57 pm

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