Post screenshots of what you're working on!!

Show us your works in progress and request feedback

Post » Thu Mar 17, 2016 12:32 pm

I went ahead and added the sun into my game :-P

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Post » Sat Mar 19, 2016 2:15 am

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Textspeed is a lot faster, it's just a gif framerate limit (the actual milliseconds between letters is 50)
Zelda Gamekit (my project)



Example capxs I have made:

Zelda-Style Inventory

Zelda Hearts System
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Post » Mon Mar 21, 2016 12:44 am

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got a custom camera config system set up :)
got it to take note of the number of players too
that is lightweight
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Post » Mon Mar 28, 2016 4:11 pm

Been working on randomised spawning for dungeons in Dungeon Buster (the fade in is the layout restarting):

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Not 100% but it's getting there.

Funny screenshot from earlier:

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slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
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Post » Mon Mar 28, 2016 8:37 pm

Still working on my game : My Little Green World

This is the First Level of the game (tutorial), divided in screens before you can start the real adventure in a bug world :D
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FULL SIZE
http://s15.postimg.org/42pbgt6vt/MY_LITTLE_GREEN_WORLD4.jpg
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Post » Tue Mar 29, 2016 5:50 am

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Making a new collision system.
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Post » Tue Mar 29, 2016 11:58 am

This is Airline Reservations Agent, a light simulator based on the consoles used by agents in the 1960s. You can play the demo here: http://randallhook.com/airline-reservations-agent/play/

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Post » Tue Mar 29, 2016 4:39 pm

Hey @imothep85, the image looks great. I am curious if you have any demo of the game yet ...
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Post » Fri Apr 01, 2016 1:27 am

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Would really like some feedback if you guys are interested
It's on the arcade here: https://www.scirra.com/arcade/adventure-games/mabi-6557
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Post » Sun Apr 03, 2016 7:24 pm

Forgotten Legendz
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