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Post » Thu Apr 07, 2016 11:22 am

Ahr Ech wrote:@kirknetic Wow! Awesome effects.


Thanks! Just saw your post as well, good stuff! You're effects are sick as well!
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Post » Thu Apr 07, 2016 12:03 pm

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Post » Fri Apr 08, 2016 4:27 am

I've been off and on working on a port of Relic Hunter Zero (Gamemaker free game on Steam that is open source). It's really fun working on a game that has all the assets already, the original developers did a great job.

But once I get it more working I will be posting all the source for it so others can mod it and add weapons/characters, etc.

Kind of a large gif and it might act weird trying to view it?
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Twitter: https://twitter.com/pudgyplatypus

Learn to make a clicker game for cheap!
https://www.scirra.com/store/games-with ... e-game-666

Try out Pixel Golf on the Scirra Arcade!
https://www.scirra.com/arcade/sports-ga ... el-golf-67

Pudgy Platypus Games website!
www.pudgyplatypus.com
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Post » Sat Apr 09, 2016 7:10 pm

Working on a concept I thought of somehow... don't know if it will Tetris like normal :P

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Post » Sun Apr 10, 2016 5:47 pm

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got my camera system to become more efficient checking for switching between primary and secondary camera.
takes into account;
-number of players
- Zoom Level
- Zoom Speed
- Camera Position

took alot of fiddling
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Post » Tue Apr 12, 2016 5:51 am

Got a new environment made for City of Amber! Using the sine behavior for the first time and I love it!

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Post » Tue Apr 12, 2016 5:41 pm

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Some sword and Shield physics!
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Post » Wed Apr 13, 2016 10:39 pm

Title screen for Galaxias

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Post » Thu Apr 14, 2016 2:47 pm

Just something I'm working on for Cube Chaos. Graphic-wise it doesn't even closely compete with these other games ;) I'm not a great graphic designer so I stick to more simplistic graphics and focus on the gameplay.

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The GIF is a little big, so here's the full thing: https://i.imgur.com/E2pOzbT.gif

I'm mainly trying to get everything set up for Multiplayer in the near future, so I'm working on setting up "classes" and what not. More classes will be coming in the future. If you have any ideas for a class, let me know! And if you'd like to do a bug-check, here's a link to what I upload tests to: http://cubechaos.bitballoon.com/
I like giving game advice more than I actually like making games ;)

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Post » Thu Apr 14, 2016 9:29 pm

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controls are finally down! and Sword Physics!
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