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Post » Fri Apr 22, 2016 10:07 pm

gillenew wrote:Altered Beard (Ludum Dare #35)
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I love the way you distorted the beard mission 1 text how did you do that?
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Post » Fri Apr 22, 2016 10:36 pm

Amilton Neves do Brasil. Criando jogos des de 1999.
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Post » Fri Apr 22, 2016 10:50 pm

PrinceofMars wrote:
gillenew wrote:Altered Beard (Ludum Dare #35)
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I love the way you distorted the beard mission 1 text how did you do that?

Thx :)
I use a effect called WarpRipple, here is the settings:
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Post » Sat Apr 23, 2016 10:59 am

This is a screen shot from my new game, Hyper Bounce Blast.
Due out on steam 28th of May.

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Post » Sat Apr 23, 2016 11:27 am

Flump good for you and good luck. Myself I hate steam
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Post » Mon Apr 25, 2016 1:17 am

Hi all, just working on a pretty simple platformer called Blue Squared.
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The main idea is that you create a platform underneath you that fades away, making impossibly long jumps just a few steps.
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You can try it on itch.io here: https://cementtruckgames.itch.io/blue-squared
Thanks for giving it a glance!
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Post » Mon Apr 25, 2016 4:55 am

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Mario Style Template nearing completion - for all those mario makers out there who want to take their mario making to the next level.
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Post » Mon Apr 25, 2016 6:45 am

@Ahr-Ech

pray tell, whatever became of your gorgeously barbaric hamster game?

that had xbox written all over it.
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Post » Mon Apr 25, 2016 3:52 pm

I added some lovely lava to Dungeon Buster, complete with a nice warm glow!

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slap it onto the flappy bird template...
bang it on google play with all the other shovelware...
sorted...
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Post » Tue Apr 26, 2016 9:46 am

A bit more work done on my top-down shooter :)
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