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Post » Mon May 02, 2016 1:22 pm

Audio Analyser WaveForm Visualization Examples

Something i'ved been working lately at to understand how the audio plugin works for a audio generated map game... but seems audio plugin doesn't allow to play 2 songs simultaneous while audio.analyser is applied to one tag only... so i ended up doing this instead.... wasting my time while trying to figure out how to implement wavesurfer.js as a plugin to C2 ... hope you like the Lights show... its a bit gpu intensive... lots of sprites moving around... around 900 of them

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Edited: Reuploaded with audio Youtube Video
Last edited by gamecorpstudio on Tue May 03, 2016 12:38 am, edited 2 times in total.
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Post » Mon May 02, 2016 9:59 pm

Some characters I'm working on (With diablo 3 inspirations XD). Skeleton, Skeleton Summoner, General of Fear and Tormentor.
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It's a mock up but with a lot of the map generation already done.

Any feedback regarding to design? :P
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Post » Mon May 02, 2016 10:31 pm

kossglobal wrote:Some characters I'm working on (With diablo 3 inspirations XD). Skeleton, Skeleton Summoner, General of Fear and Tormentor.
Image
It's a mock up but with a lot of the map generation already done.

Any feedback regarding to design? :P
Wow dude, this is amazing, i wanna play when it is complete, the design is soo cool!
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Post » Mon May 02, 2016 10:38 pm

Very cool kossglobal! :D
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Post » Mon May 02, 2016 10:57 pm

. @Foxley
@mikehive
Thanks guys. :P
I've chose to make it more square because I have to consider that it's an 8 direction game, and a more flexible character would be too painful to animate :P Too much time required while there area a lot of the mechanics to do.
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Post » Mon May 02, 2016 11:42 pm

kossglobal wrote:. @Foxley
@mikehive
Thanks guys. :P
I've chose to make it more square because I have to consider that it's an 8 direction game, and a more flexible character would be too painful to animate :P Too much time required while there area a lot of the mechanics to do.
map generation it's hard to do?
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Post » Tue May 03, 2016 12:14 am

kossglobal wrote:Some characters I'm working on (With diablo 3 inspirations XD). Skeleton, Skeleton Summoner, General of Fear and Tormentor.
Image
It's a mock up but with a lot of the map generation already done.

Any feedback regarding to design? :P



the characters and graphics are awesome totally wanna test it out :D has that retro style thing
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Post » Tue May 03, 2016 2:13 am

. @gamecorpstudio

Thanks for the interest! When I have a more solid state of the game I'll release the demo for valuable feedbacks :P

@Foxley

It is. A lot actually. Although depends of what you want. If, in your game, there is a necessity of saving each aspect of the map, then it's really hard to do, specially if it's a sandbox with the possibility to change the environment. Imagine the game Minecraft in 2d (e.g Terraria).
It can be much easier if you just need to keep the generation temporarily. Summing up, The generation itself is hard, but totally doable for someone with some average knowledge about it. It all depends on the purpose of your game.
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Post » Tue May 03, 2016 2:33 am

kossglobal wrote:. @gamecorpstudio

Thanks for the interest! When I have a more solid state of the game I'll release the demo for valuable feedbacks :P

@Foxley

It is. A lot actually. Although depends of what you want. If, in your game, there is a necessity of saving each aspect of the map, then it's really hard to do, specially if it's a sandbox with the possibility to change the environment. Imagine the game Minecraft in 2d (e.g Terraria).
It can be much easier if you just need to keep the generation temporarily. Summing up, The generation itself is hard, but totally doable for someone with some average knowledge about it. It all depends on the purpose of your game.
I understood. What the program do you use to make pixel art? I use Photoshop CS6
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Post » Tue May 03, 2016 3:58 am

kossglobal wrote:.....
When I have a more solid state of the game I'll release the demo for valuable feedbacks :P


awesome looking forward to it :D keep up the good work.
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